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检索条件"丛书名=Communications in Computer and Information Science"
40635 条 记 录,以下是201-210 订阅
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Expectations of Higher Education Teachers Regarding the Use of AI in Education  25th
Expectations of Higher Education Teachers Regarding the Use ...
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25th International Conference on Artificial Intelligence in Education (AIED)
作者: Perez-Alvarez, Ronald Chavarria Villalobos, Cindy Rebeca Dalorso Cruz, Melber Miranda Loria, Jorge Univ Costa Rica Puntarenas 60101 Costa Rica
The integration of Artificial Intelligence in Education (AIED) has emerged as a disruptive innovation promising to transform the educational process. Some research has focused on exploring the potential ofArtificial I... 详细信息
来源: 评论
Evolution and Comparative Analysis of Enterprise Architecture Tools  20th
Evolution and Comparative Analysis of Enterprise Architectur...
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20th International Conference on Smart Business Technologies (ICSBT)
作者: Heras, Federico Univ Pompeu Fabra Barcelona Spain
The discipline of Enterprise Architecture (EA) involves the creation and maintenance of essential artifacts, including documents and architectural diagrams, to deliver tangible benefits to stakeholders. This paper exa... 详细信息
来源: 评论
Ontological Modeling of Lists for Modern Greek Derivation  17th
Ontological Modeling of Lists for Modern Greek Derivation
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17th Research Conference on Metadata and Semantic Research (MTSR)
作者: Vasilogamvrakis, Nikos Sfakakis, Michalis Ionian Univ Dept Arch Lib Sci & Museol Corfu Greece
In the present article, we explore ontological models about lists in order to test them towards a Modern Greek (MG) morphological test-bed. The research topic has been aroused because of the lack of coverage in the cu... 详细信息
来源: 评论
Unlocking the Untapped Potential of Video Game Data: A Case Study of Aim Trainers  13th
Unlocking the Untapped Potential of Video Game Data: A Case ...
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13th International Conference on Videogame sciences and Arts (VJ)
作者: Rejthar, Jan Prague Univ Econ & Business Dept Econometr Nam Winstona Churchilla 1938-4 Prague 12000 Czech Republic
This paper shows that video games data may offer great opportunity to study human behavior. It demonstrates it by utilizing data from KovaaK's aim trainer to test the Hot Hand hypothesis. The findings indicate tha... 详细信息
来源: 评论
Task-Based Virtual Learning Environments: Enhancing Thai as a Foreign Language Learners' Speaking, Listening Abilities, and Cultural Competence Using the SPeCTRUM  12th
Task-Based Virtual Learning Environments: Enhancing Thai as ...
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12th International Conference on Learning Technology for Education Challenges (LTEC)
作者: Onthong, Benjaphron Wiboolyasarin, Watcharapol Univ Malaya Fac Languages & Linguist Wilayah Persekutuan Kual Malaysia Mahidol Univ Res Inst Languages & Cultures Asia Salaya Nakhon Pathom Thailand
This research investigates the impact of a Task-Based Virtual Learning Environment (TBVLE) implemented on electronic devices, specifically utilizing the Moodle-based platform SPeCTRUMdeveloped by the Universiti Malaya... 详细信息
来源: 评论
For a Pragmatic Study of the Generic Categorization of Video Games: The Case of Survival Horror  13th
For a Pragmatic Study of the Generic Categorization of Video...
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13th International Conference on Videogame sciences and Arts (VJ)
作者: Surinx, Francois-Xavier Univ Liege B-4000 Liege Belgium
The study of video game genres has been largely inspired by theories from other media, notably literature and film. In doing so, it has also taken up the aporias of these other theories, the question of genres never h... 详细信息
来源: 评论
Generative AI in K-12: Opportunities for Learning and Utility for Teachers  25th
Generative AI in K-12: Opportunities for Learning and Utilit...
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25th International Conference on Artificial Intelligence in Education (AIED)
作者: Laak, Kristjan-Julius Aru, Jaan Univ Tartu Inst Comp Sci Tartu Estonia
The goal of education is to develop natural intelligence. How are teachers using generative artificial intelligence (GenAI) to support this goal? The aim of this study is to understand how teachers have changed their ... 详细信息
来源: 评论
How Players Develop Computational Thinking While Modeling Character Behaviors in Gameplay  13th
How Players Develop Computational Thinking While Modeling Ch...
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13th International Conference on Videogame sciences and Arts (VJ)
作者: Pinto, Valeria Moreira Seica, Mariana Roque, Licinio Univ Coimbra Inst Interdisciplinary Res CISUC Coimbra Portugal Univ Coimbra Dept Informat Engn CISUC Coimbra Portugal
In this work we explore the potential of using a Petri Nets inspired graphic interface supporting a character action modeling mechanic to develop computational thinking skills in a game-based learning environment. We ... 详细信息
来源: 评论
Can Large Language Models Generate Middle School Mathematics Explanations Better Than Human Teachers?  25th
Can Large Language Models Generate Middle School Mathematics...
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25th International Conference on Artificial Intelligence in Education (AIED)
作者: Wang, Allison Prihar, Ethan Haim, Aaron Heffernan, Neil Univ Calif Berkeley Berkeley CA 94720 USA Worcester Polytech Inst Worcester MA 01609 USA Swiss Fed Inst Technol Lausanne CH-1015 Lausanne Switzerland
The rapid development of large language models has led to increased interest in evaluating the efficacy of models for education technology. In this paper, we are particularly interested in GPT created by OpenAI. Speci... 详细信息
来源: 评论
Designing Declarative Knowledge Training Games: An Analysis Framework Based on the Roguelite Genre  1
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15th International Conference on computer Supported Education (CSEDU)
作者: Lemoine, Berenice Laforcade, Pierre George, Sebastien Le Mans Univ LIUM Comp Sci Lab Laval France
Designing learning games for the retention of declarative knowledge is a way to provide learners with a large variety of adapted training situations. Such training situations can be considered as game activities built... 详细信息
来源: 评论