For people with various forms of physical disability, extreme slowness of communication is commonplace. In the first part of this 1992 book a functional architecture for communication aids is discussed and the idea of...
ISBN:
(纸本)9780521144766
For people with various forms of physical disability, extreme slowness of communication is commonplace. In the first part of this 1992 book a functional architecture for communication aids is discussed and the idea of automatically supplying the intrinsic redundancy contained in natural communication is explained. The distinctions between adaptive and non-adaptive models of communication are shown and details are given of working predictive text generation systems. One such system is the Reactive Keyboard, and in the second part of the book this is described. It greatly speeds communication by predicting the user's next response, although it does not always predict correctly. The guesses are made on the basis of previous answers and thus can conform to whatever kind of text is entered. This will be of great value to all involved in helping disabled users interact with computers.
For generations, humans have fantasized about the ability to create devices that can see into a persons mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captu...
ISBN:
(数字)9781849962728
ISBN:
(纸本)9781849962711
For generations, humans have fantasized about the ability to create devices that can see into a persons mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical processes within the brain which correspond with certain forms of thought. Brain-computer Interfaces: Applying our Minds to human-computerinteraction broadly surveys research in the Brain-computer Interface domain. More specifically, each chapter articulates some of the challenges and opportunities for using brain sensing in human-computerinteraction work, as well as applying human-computerinteraction solutions to brain sensing work. For researchers with little or no expertise in neuroscience or brain sensing, the book provides background information to equip them to not only appreciate the state-of-the-art, but also ideally to engage in novel research. For expert Brain-computer Interface researchers, the book introduces ideas that can help in the quest to interpret intentional brain control and develop the ultimate input device. It challenges researchers to further explore passive brain sensing to evaluate interfaces and feed into adaptive computing systems. Most importantly, the book will connect multiple communities allowing research to leverage their work and expertise and blaze into the future.
This book is the first attempt to bring together current research findings in the domain of interactive horizontal displays. The novel compilation will integrate and summarise findings from the most important internat...
ISBN:
(数字)9781849961134
ISBN:
(纸本)9781849961127
This book is the first attempt to bring together current research findings in the domain of interactive horizontal displays. The novel compilation will integrate and summarise findings from the most important international tabletop research teams. It will provide a state-of-the art overview of this research domain and therefore allow for discussion of emerging and future directions in research and technology of interactive horizontal displays. Latest advances in interaction and software technologies and their increasing availability beyond research labs, refuels the interest in interactive horizontal displays. In the early 1990s Mark Weisers vision of Ubiquitous Computing redefined the notion of humancomputerinteraction. interaction was no longer considered to happen only with standard desktop computers but also with elements of their environment. This book is structured in three major areas: under, on/above and around tabletops. These areas are associated with different research disciplines such as Hardware/Software and computer Science, humancomputerinteraction (HCI) and computer Supported Collaborative Work (CSCW). However, the comprehensive and compelling presentation of the topic of the book results from its interdisciplinary character. The book addresses fellow researchers who are interested in this domain and practitioners considering interactive tabletops in real-world projects. It will also be a useful introduction into tabletop research that can be used for the academic curriculum.
When a new technology such as interactive digital television is introduced to a wider audience, ease of use is often critical to success. By focusing on these usability issues with the aim of supporting user acceptanc...
ISBN:
(数字)9781848822757
ISBN:
(纸本)9781848822740
When a new technology such as interactive digital television is introduced to a wider audience, ease of use is often critical to success. By focusing on these usability issues with the aim of supporting user acceptance for interactive TV, Tibor Kunert provides clear guidelines for designing the user interfaces on interactive TV applications. This guidance is presented in the form of design patterns, and a new approach is proposed that helps designers and developers to explore design alternatives and to evaluate the trade-offs that need to be made in order to maximise usability. The 42 design patterns containing 185 guidelines provide comprehensive and empirically-validated guidance for designing interactive TV user interfaces. A pattern language is developed which can be used for designing specific applications, for enduring usability, and for defining corporate style guidelines and developing application templates that help streamline the process of production.
This book aims at establishing a meaningful dialog between the human-computerinteraction (HCI) community and Software Engineering (SE) practitioners and researchers on the results (both good and bad), obstacles, and ...
ISBN:
(数字)9781848009073
ISBN:
(纸本)9781848009066
This book aims at establishing a meaningful dialog between the human-computerinteraction (HCI) community and Software Engineering (SE) practitioners and researchers on the results (both good and bad), obstacles, and lessons learned associated with applying software development practices in the field of user interface. human-Centered Software Engineering provides accounts of the application of software engineering practices (which may be principles, techniques, tools, methods, processes, etc.) to a specific domain or to the development of a significant interactive system. The book gathers experiences gained by various companies and research centers working in the field of user interface engineering over a significant amount of time.
Most learning takes place in communities. People continually learn through their participation with others in everyday activities. Such learning is important in contemporary society because formal education cannot pre...
ISBN:
(数字)9781848003323
ISBN:
(纸本)9781848003316
Most learning takes place in communities. People continually learn through their participation with others in everyday activities. Such learning is important in contemporary society because formal education cannot prepare people for a world that changes rapidly and continually. We need to live in learning communities. This volume gathers together all of the scholarly materials directly emanating from a workshop held in August 2005, when a multidisciplinary group of scholars met at Penn States College of Information Sciences and Technology to discuss learning in communities. Initially, a sectioned report on the workshop was published as a special section in the Journal of Community Informatics in 2006. Subsequently, a special issue of 5 full papers was published in the Journal of computer-Supported Cooperative Work, and a special section of 2 full papers was published in the International Journal of computer-Supported Collaborative Learning. This collection of papers is not the definitive summary of learning in communities. It is assuredly more prolegomena than coda. Learning is increasing recognized as a critical facet of lifetime activity, one that must become better integrated with all that people do. At the same time, community structures are increasingly recognized as a critical category of social organization flexible and adaptable, capable of innovation and development, and yet just as strongly nurturing and supportive. The promise of learning in communities lies ahead of us. This set of essays hopes to propel us all along that path.
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