Designers, implementers, and users of computer network applications are all deeply involved in the processes of social and cultural change, whether or not they consciously and actively choose to consider these process...
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ISBN:
(数字)9781139243360
ISBN:
(纸本)9780521454933
Designers, implementers, and users of computer network applications are all deeply involved in the processes of social and cultural change, whether or not they consciously and actively choose to consider these processes. Issues such as community and privacy, dependence and individualism are no longer simply the province of philosophers and social scientists; they are tightly interwoven in the design and use of network applications. Virtual Individuals, Virtual Groups explores the social dimensions of the powerful computing applications that are shaping our culture. It addresses design and theoretical issues relating to groupware and other applications of computer networks. It considers computer network applications in terms of the notions of genre and narrative, in a framework that is broadly applicable to the development of a wide range of computing and communication systems, such as virtual reality and multimedia.
In the computer age, it is essential for individuals to develop skills and strategies for manipulating, storing, and retrieving electronic information. This book considers how electronic technologies have changed thes...
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ISBN:
(纸本)9780521443722
In the computer age, it is essential for individuals to develop skills and strategies for manipulating, storing, and retrieving electronic information. This book considers how electronic technologies have changed these skills and strategies and augmented the fundamental human activity of information seeking. Writing from the point of view of the user rather than the computer, the author makes a case for creating new interface designs that allow information seekers to choose what strategy to apply according to their immediate needs. Such systems may be designed by providing information seekers with alternative interface mechanisms for displaying and manipulating multiple levels of representation for information objects. This book is multidisciplinary in approach and aims to bridge the perspectives of information science, computer science and education. It will be essential reading for researchers and graduate students in these fields
Computing environments that furnish a large set of tools (such as editors, mail programs and language processors) are difficult to use, primarily because there is no means of organizing the tools so that they are at h...
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ISBN:
(数字)9780511890529
ISBN:
(纸本)9780521404303
Computing environments that furnish a large set of tools (such as editors, mail programs and language processors) are difficult to use, primarily because there is no means of organizing the tools so that they are at hand when needed. Because of the dearth of knowledge of how users behave when issuing commands to general purpose computer systems, user support facilities are ad-hoc designs that do not support natural work habits. The computer User as Toolsmith, first published in 1993, describes several empirical studies from which the author has developed a computer version of a handyman's workbench that would help users with their online activities. For the practitioner and interface designer, the guidelines and principles offered here are directly applicable to the rational design of new systems and the modernization of old ones. For the researcher and graduate student, the book offers a wealth of analysis and interpretation of data, as well as a survey of research techniques.
From the Publisher: Extremely slow communication is a daily reality for many people with different forms of physical disability. Modern computer interfaces can be designed to enhance expressive communication. This is ...
ISBN:
(纸本)9780521403757
From the Publisher: Extremely slow communication is a daily reality for many people with different forms of physical disability. Modern computer interfaces can be designed to enhance expressive communication. This is accomplished first by supplying facilities to tailor them to each particular user's residual physical disabilities, and second by automatically supplying much of the redundancy inherent in natural communication. In the first part of this book a functional architecture for communication aids is discussed and the idea of automatically supplying the intrinsic redundancy contained in natural communication is explained. The distinctions between adaptive and non-adaptive models of communication are shown and details are given of working predictive text generation systems. One such system is the Reactive Keyboard, and in the second part of the book this is described. It greatly speeds communication by predicting the user's next response before it is made, although it does not always predict correctly. The guesses are made on the basis of previous answers and thus can conform to whatever kind of text is entered. Versions of the Reactive Keyboard exist for Unix, IBM PC, and Macintosh systems, free of charge, and can be tailored to individual user needs. This book will be of great value to all involved in helping disabled users interact with computers.
From the Publisher: Cognitive ergonomics and HCI encompass a wide range of research and development activities in both academic and industrial environments, and the book satisfies a clear need for the dissemination of...
ISBN:
(纸本)9780521371797
From the Publisher: Cognitive ergonomics and HCI encompass a wide range of research and development activities in both academic and industrial environments, and the book satisfies a clear need for the dissemination of the knowledge generated by work in progress, or completed. Detailed reports of numerous long-term research projects are provided, set within a framework for describing cognitive ergonomics activities and understanding their relationships. The contributors provide detailed coverage of substantial empirical investigations, rather than summarizing specific areas of theoretical speculations. The different contributions are integrated and have been rigorously edited within guidelines set by the editors in the first chapter. Resource computer scientists, ergonomicists and behavioral scientists will be interested in this volume.
This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fra...
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ISBN:
(数字)9783319303345
ISBN:
(纸本)9783319303321;9783319807829
This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new humancomputerinteraction (HCI) design approach – human-experiential design – rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided.;will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.
It includes example materials for the design of a fictitious system, which are referenced in the book and can be duplicated and extended for real systems. The design materials include a system overview, the system arc...
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ISBN:
(数字)9783030477752
ISBN:
(纸本)9783030477745
It includes example materials for the design of a fictitious system, which are referenced in the book and can be duplicated and extended for real systems. The design materials include a system overview, the system architecture, an example scenario, a stakeholder analysis, a task analysis, a description of the system and interface technology, and contextualized design guidelines. The guidelines can be specified because the user, the task, and the technology are well specified as an example.
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