Ubiquitous computing has a vision of information and interaction being embedded in the world around us; this forms the basis of this book. Built environments are subjects of design and architects have seen digital ele...
ISBN:
(数字)9783319300283
ISBN:
(纸本)9783319300269;9783319300283
Ubiquitous computing has a vision of information and interaction being embedded in the world around us; this forms the basis of this book. Built environments are subjects of design and architects have seen digital elements incorporated into the fabric of buildings as a way of creating environments that meet the dynamic challenges of future habitation. Methods for prototyping interactive buildings are discussed and the theoretical overlaps between both domains are explored. Topics like the role of space and technology within the workplace as well as the role of embodiment in understanding how buildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies to investigate the occupation of buildings and how they can be used to understand spatial technologies. Architecture and interaction is aimed at researchers and practitioners in the field of computing who want to gain a greater insight into the challenges of creating technologies in the built environment and those from the architectural and urban design disciplines who wish to incorporate digital information technologies in future buildings.
This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fra...
ISBN:
(数字)9783319303345
ISBN:
(纸本)9783319303321
This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new humancomputerinteraction (HCI) design approach human-experiential design rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided. human-Experiential Design of Presence in Everyday Blended Realitywill appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.
Computing devices have become ever more present in our everyday environments, however embedding these technologies into our routines has remained a challenge. This book explores the novel theory of peripheral interact...
ISBN:
(数字)9783319295237
ISBN:
(纸本)9783319295213
Computing devices have become ever more present in our everyday environments, however embedding these technologies into our routines has remained a challenge. This book explores the novel theory of peripheral interaction to rectify this. This theory examines how interactive systems can be developed in such a way to allow people to seamlessly interact with their computer devices, but only focus on them at relevant times, building on the way in which people effortlessly divide their attention over several everyday activities in day to day life. Capturing the current state of the art within the field, this book explores the history and foundational theories of peripheral interaction, discusses novel interactive styles suitable for peripheral interaction, addresses different application domains which can benefit from peripheral interaction and presents visions of how these developments can have a positive impact on our future lives. As such, this books aim is to contribute to research and practice in fields such as human-computerinteraction, ubiquitous computing and Internet of Things, a view on how interactive technology could be redesigned to form a meaningful, yet unobtrusive part of peoples everyday lives. Peripheral interaction will be highly beneficial to researchers and designers alike in areas such as HCI, Ergonomics and interaction Design.
This book explores robust multimodal cognitive load measurement with physiological and behavioural modalities, which involve the eye, Galvanic Skin Response, speech, language, pen input, mouse movement and multimodali...
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ISBN:
(数字)9783319317007
ISBN:
(纸本)9783319316987
This book explores robust multimodal cognitive load measurement with physiological and behavioural modalities, which involve the eye, Galvanic Skin Response, speech, language, pen input, mouse movement and multimodality fusions. Factors including stress, trust, and environmental factors such as illumination are discussed regarding their implications for cognitive load measurement. Furthermore, dynamic workload adjustment and real-time cognitive load measurement with data streaming are presented in order to make cognitive load measurement accessible by more widespread applications and users. Finally, application examples are reviewed demonstrating the feasibility of multimodal cognitive load measurement in practical applications. This is the first book of its kind to systematically introduce various computational methods for automatic and real-time cognitive load measurement and by doing so moves the practical application of cognitive load measurement from the domain of the computer scientist and psychologist to more general end-users, ready for widespread implementation. Robust Multimodal Cognitive Load Measurement is intended for researchers and practitioners involved with cognitive load studies and communities within the computer, cognitive, and social sciences. The book will especially benefit researchers in areas like behaviour analysis, social analytics, human-computerinteraction (HCI), intelligent information processing, and decision support systems.
Teen computerinteraction is concerned with the design, evaluation and implementation of technologies for teenagers and with the study of major phenomena surrounding them. It aims to give special consideration to the ...
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ISBN:
(数字)9783319334509
ISBN:
(纸本)9783319334486
Teen computerinteraction is concerned with the design, evaluation and implementation of technologies for teenagers and with the study of major phenomena surrounding them. It aims to give special consideration to the unique development issues and diversity of this particular user group. Teenagers are possibly the most diverse, dynamic and technologically-aware user group. Working with teenagers can enable researchers to gather valuable insights and opportunities to inform the design and implementation of new technologies. Researchers have now begun to acknowledge that Teen computerinteraction is a specialised area of HCI and this book brings together some of the best work in this field to-date. The book provides relevant HCI communities with an inclusive account of methods and examples of best practice to inform those working with teenagers in research and design projects. The chapters recount research with teenagers in many different domains and provide many different contributions to the field of Teen computerinteraction including design methods, models, case studies and ethical considerations. The aim of this book is to provide a solid foundation from which the discipline of Teen computerinteraction can grow, by providing a valuable resource for those wishing to conduct HCI research with teenagers. Perspectives on HCI Research with Teenagersis aimed at academics, practitioners, designers, researchers and students who are interested in the new and emergent field of Teen computerinteraction.
Distinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs), this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digita...
ISBN:
(数字)9783319302706
ISBN:
(纸本)9783319302690
Distinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs), this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start. How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TISs human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research. Tangible Interactive Systemswould be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas.
This book critically reflects on current statistical methods used in human-computerinteraction (HCI) and introduces a number of novel methods to the reader. Covering many techniques and approaches for exploratory dat...
ISBN:
(数字)9783319266336
ISBN:
(纸本)9783319266312
This book critically reflects on current statistical methods used in human-computerinteraction (HCI) and introduces a number of novel methods to the reader. Covering many techniques and approaches for exploratory data analysis including effect and power calculations, experimental design, event history analysis, non-parametric testing and Bayesian inference; the research contained in this book discusses how to communicate statistical results fairly, as well as presenting a general set of recommendations for authors and reviewers to improve the quality of statistical analysis in HCI. Each chapter presents [R] code for running analyses on HCI examples and explains how the results can be interpreted. Modern Statistical Methods for HCI is aimed at researchers and graduate students who have some knowledge of traditional null hypothesis significance testing, but who wish to improve their practice by using techniques which have recently emerged from statistics and related fields. This book critically evaluates current practices within the field and supports a less rigid, procedural view of statistics in favour of fair statistical communication.
This book examines the possibilities of incorporating elements of user-centred design (UCD) such as user experience (UX) and usability with agile software development. It explores the difficulties and problems inheren...
ISBN:
(数字)9783319321653
ISBN:
(纸本)9783319321639
This book examines the possibilities of incorporating elements of user-centred design (UCD) such as user experience (UX) and usability with agile software development. It explores the difficulties and problems inherent in integrating these two practices despite their relative similarities, such as their emphasis on stakeholder collaboration. Developed from a workshop held at NordiCHI in 2014, this edited volume brings together researchers from across the software development, UCD and creative design fields to discuss the current state-of-the-art. Practical case studies of integrating UCD in Agile development across diverse contexts are presented, whilst the different futures for UCD and other design practices in the context of agile software development are identified and explored. Integrating User Centred Design in Agile Development will be ideal for researchers, designers and academics who are interested in software development, user-centred design, agile methodologies and related areas.
Derived from contributions to the Workshop on Pen and Touch Technology on Education (WIPTTE) in 2015, this edited volume highlights recent developments for pen and tablet research within the education system with a pa...
ISBN:
(数字)9783319311937
ISBN:
(纸本)9783319311913
Derived from contributions to the Workshop on Pen and Touch Technology on Education (WIPTTE) in 2015, this edited volume highlights recent developments for pen and tablet research within the education system with a particular focus on hardware and software developments, comprising the perspectives of teachers, school and university administrators, and researchers for educators at every level. Split into six distinct parts, the book explores topics like how classrooms are increasingly using sketch-based videos, created by teachers and students alike, and how the teaching of key skills such as literacy, languages, math, and art via pen and touch technologies within the classroom are leading to improvements in engagement, learning, and retention levels amongst students. Future perspectives of digital learning, as envisioned by current high school students, are also explored. Revolutionizing Education with Digital Ink is a must-read for those seeking to understand the direction of current and future pen and touch research, its current use in classrooms, and future research directions.
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