Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide real experience to users. Only when the material experienced runs its course to f...
ISBN:
(数字)9783319143033
ISBN:
(纸本)9783319143033;9783319143040
Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide real experience to users. Only when the material experienced runs its course to fulfilment is it then regarded as real experience that is distinctively senseful, evaluated as valuable, and harmoniously related to *** on the theoretical background of human experience, the book focuses on these three questions:How can we understand the current dominant designs of digital products and services? What are the user experience factors that are critical to provide the real experience? What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience? Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.
This book redefines community discovery in the new world of Online Social Networks and Web 2.0 applications, through real-world problems and applications in the context of the Web, pointing out the current and future ...
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ISBN:
(数字)9783319238357
ISBN:
(纸本)9783319238340;9783319238357
This book redefines community discovery in the new world of Online Social Networks and Web 2.0 applications, through real-world problems and applications in the context of the Web, pointing out the current and future challenges of the field. Particular emphasis is placed on the issues of community representation, efficiency and scalability, detection of communities in hypergraphs, such as multi-mode and multi-relational networks, characterization of social media communities and online privacy aspects of online communities. User Community Discovery is for computer scientists, data scientists, social scientists and complex systems researchers, as well as students within these disciplines, while the connections to real-world problem settings and applications makes the book appealing for engineers and practitioners in the industry, in particular those interested in the highly attractive fields of data science and big data analytics.
This book illustrates how Interactive Systems can help elderly and disabled populations engage with the world around them by finding methods of overcoming the difficulties these communities face when using such system...
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ISBN:
(数字)9781447167082
ISBN:
(纸本)9781447167075;9781447167082
This book illustrates how Interactive Systems can help elderly and disabled populations engage with the world around them by finding methods of overcoming the difficulties these communities face when using such systems by presenting the latest in state-of-the-art technology and providing a vision for accessibility for the near future. The challenges faced by accessibility practitioners are discussed and the different phases of delivering accessible products and services are explored. A collection of eminent researchers from around the world cover topics on developing and standardizing user models for inclusive design, adaptable multimodal system development for digital TV and ubiquitous devices, presenting research on intelligent voice recognition, adaptable pointing, browsing and navigation, and affect and gesture recognition. The research not only focuses on how these can be hugely beneficial to primary users, but often finding useful applications for their able-bodied counterparts. For this new edition, new chapters have been added focusing on the latest developments in games for the visually impaired, inclusive interfaces for the agricultural industry in India and technologies to improve accessibility in broadcasting in Japan. A Multimodal End-2-End Approach to Accessible Computing will be an invaluable resource for both researchers and practitioners alike.
Entertainment media are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broa...
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ISBN:
(数字)9781447164463
ISBN:
(纸本)9781447164456
Entertainment media are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainment (from PC game rooms to theme parks). Whilst most of the digital entertainment industry is found in the developed countries such as USA, Europe, and Japan, the decreasing costs of computer and programming technologies enables developing countries to really benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among the youth of the developing world. Focusing specifically on initiatives that use entertainment technologies to promote economic development, education, creativity and cultural dissemination, this book explores how current technology and the use of off-the-shelf technologies (such as cheap sensors, Kinect, Arduino and others) can be exploited to achieve more innovative and affordable ways to harness the entertainment power of creating. It poses questions such as How can we convert consumers of entertainment into creators of entertainment? How can digital entertainment make a contribution to the emerging world?. Academic researchers and students in human-computerinteraction, entertainment computing, learning technologies will find the content thought-provoking, and companies and professionals in game and entertainment technology, mobile applications, social networking etc. will find this a valuable resource in developing new products and new markets.
This edited collection will provide an overview of the field of physiological computing, i.e. the use of physiological signals as input for computer control. It will cover a breadth of current research, from brain-com...
ISBN:
(数字)9781447163923
ISBN:
(纸本)9781447163916;9781447163923
This edited collection will provide an overview of the field of physiological computing, i.e. the use of physiological signals as input for computer control. It will cover a breadth of current research, from brain-computer interfaces to telemedicine.
Providing a comprehensive introduction into an overview of the field of pervasive healthcare applications, this volume incorporates a variety of timely topics ranging from medical sensors and hardware infrastructures,...
ISBN:
(数字)9781447164135
ISBN:
(纸本)9781447164128
Providing a comprehensive introduction into an overview of the field of pervasive healthcare applications, this volume incorporates a variety of timely topics ranging from medical sensors and hardware infrastructures, to software platforms and applications and addresses issues of user experience and technology *** recent developments in the area of information and communication technologies have laid the groundwork for new patient-centred healthcare solutions. While the majority of computer-supported healthcare tools designed in the last decades focused mainly on supporting care-givers and medical personnel, this trend changed with the introduction of pervasive healthcare technologies, which provide supportive and adaptive services for a broad variety and diverse set of end *** contributions from key researchers the book integrates the various aspects of pervasive healthcare systems including application design, hardware development, system implementation, hardware and software infrastructures as well as end-user aspects providing an excellent overview of this important and evolving field.
Rapid advancement of interactive technologies during the past two decades has made access to information easier though at the expense of a clear digital divide. There is a generation who grew up with these technologie...
ISBN:
(数字)9783319061658
ISBN:
(纸本)9783319061658;9783319065007
Rapid advancement of interactive technologies during the past two decades has made access to information easier though at the expense of a clear digital divide. There is a generation who grew up with these technologies and another generation who find many modern electronic systems counter intuitive and have no use for them in their daily life. This digital divide becomes more prominent in developing countries as state-of-the-art interactive systems were not and are still not affordable to a large number of users. Inclusive human Machine interaction for India presents an end-to-end case study of developing interactive technology for the common people of India. With a foreword from Prof Ashok Juhunjhunwala (Professor, Indian Institute of Technology Madras), this book investigates problems of middle-aged and elderly users in adopting interactive technologies and proposes new user interfaces and interaction techniques. It pioneers in introducing state-of-the-art eye-gaze tracking based interaction to everyday computing tasks and presents a detailed literature survey and user studies on user modelling and eye-gaze tracking. Technologies presented in this book will not only be relevant for developing countries but will also find useful applications in developed countries.
Information architecture has changed dramatically since the mid-1990s and earlier conceptions of the world and the internet being different and separate have given way to a much more complex scenario in the present da...
ISBN:
(数字)9783319064925
ISBN:
(纸本)9783319064918;9783319064925
Information architecture has changed dramatically since the mid-1990s and earlier conceptions of the world and the internet being different and separate have given way to a much more complex scenario in the present day. In the post-digital world that we now inhabit the digital and the physical blend easily and our activities and usage of information takes place through multiple contexts and via multiple devices and unstable, emergent choreographies. Information architecture now is steadily growing into a channel- or medium-specific multi-disciplinary framework, with contributions coming from architecture, urban planning, design and systems thinking, cognitive science, new media, anthropology. All these have been heavily reshaping the practice: conversations about labelling, websites, and hierarchies are replaced by conversations about sense-making, place-making, design, architecture, cross media, complexity, embodied cognition and their application to the architecture of information spaces as places we live in in an increasingly large part of our lives. Via narratives, frameworks, references, approaches and case-studies this book explores these changes and offers a way to reconceptualize the shifting role and nature of information architecture where information permeates digital and physical space, users are producers and products are increasingly becoming complex cross-channel or multi-channel services.
Providing insights into methodologies for designing adaptive systems based on semantic data, and introducing semantic models that can be used for building interactive systems, this book showcases many of the applicati...
ISBN:
(数字)9781447153016
ISBN:
(纸本)9781447153009;9781447153016
Providing insights into methodologies for designing adaptive systems based on semantic data, and introducing semantic models that can be used for building interactive systems, this book showcases many of the applications made possible by the use of semantic models. Ontologies may enhance the functional coverage of an interactive system as well as its visualization and interaction capabilities in various ways. Semantic models can also contribute to bridging gaps; for example, between user models, context-aware interfaces, and model-driven UI generation. There is considerable potential for using semantic models as a basis for adaptive interactive systems. A variety of reasoning and machine learning techniques exist that can be employed to achieve adaptive system behavior. The advent and rapid growth of Linked Open Data as a large-scale collection of semantic data has also paved the way for a new breed of intelligent, knowledge-intensive applications. Semantic Models for Adaptive Interactive Systems includes ten complementary chapters written by experts from both industry and academia. Rounded off by a number of case studies in real world application domains, this book will serve as a valuable reference for researchers and practitioners exploring the use of semantic models within HCI.
The views of leading researchers on the emerging topic of post-mortem digital legacy and posthumous interaction are explored in this book which combines the technical, cultural and legal aspects associated with this n...
ISBN:
(数字)9783319016313
ISBN:
(纸本)9783319016306
The views of leading researchers on the emerging topic of post-mortem digital legacy and posthumous interaction are explored in this book which combines the technical, cultural and legal aspects associated with this new branch of HCI. The technical aspects of emerging technologies, both for the web and mobile platforms, are analysed and useful information is provided for system development, requirements engineering, and data management and storage. The authors address the cultural aspects of virtual identity, ethical problems, cross-culture differences regarding memories and death, bereavement, taboos and beliefs, and the visual/verbal representations of death. The legal aspects covered include regulation, property, privacy and conflicts between international and local jurisdictions. The coverage of Digital Legacy and interaction: Post-Mortem Issues is relevant to the development of systems that consider the influence of death, bereavement and mortality on humancomputerinteraction. The interdisciplinary approach that guides this book is intended to foster enriching and innovative discussions amongst HCI scholars and professionals. Cristiano Maciel and Vincius Carvalho Pereira are researchers at LAVI (Laboratory of Interactive Virtual Environments) and professors at UFMT (Federal University of Mato Grosso, Brazil).
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