Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range and number of educational initiatives taking place in virtual worlds, but als...
ISBN:
(数字)9781447153702
ISBN:
(纸本)9781447153696
Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range and number of educational initiatives taking place in virtual worlds, but also in the depth of analysis of the nature of that education. Understanding Learning in Virtual Worlds reflects those changes through a collection of chapters that are extended versions of research presented at the second Researching Learning in Virtual Environments conference (ReLIVE 11), an international conference hosted by the Open University UK. Included in this book are chapters that explore the philosophical and methodological underpinnings of understanding learning in virtual worlds, identify and analyse the factors that support learning in these environments, and present case studies that demonstrate some of the various ways in which virtual worlds can be applied to facilitate learning and teaching. The links between learning in a virtual world and learning in the physical world are made apparent throughout, and the authors reveal how understanding learning in one informs the other. Understanding Learning in Virtual Worlds is an important book not only to those who teach in virtual worlds, but to anyone for whom understanding learning, in all its forms, is of interest.
Written by international researchers in the field of Distributed User Interfaces (DUIs), this book brings together important contributions regarding collaboration and usability in Distributed User Interface settings. ...
ISBN:
(数字)9781447154990
ISBN:
(纸本)9781447154983
Written by international researchers in the field of Distributed User Interfaces (DUIs), this book brings together important contributions regarding collaboration and usability in Distributed User Interface settings. Throughout the thirteen chapters authors address key questions concerning how collaboration can be improved by using DUIs, including:in which situations a DUI is suitable to ease the collaboration among users;how usability standards can be used to evaluate the usability of systems based on DUIs;and accurately describe case studies and prototypes implementing these concerns. Under a collaborative scenario, users sharing common goals may take advantage of DUI environments to carry out their tasks more successfully because DUIs provide a shared environment where the users are allowed to manipulate information in the same space and at the same time. Under this hypothesis, collaborative DUI scenarios open new challenges to usability evaluation techniques and methods. Distributed User Interfaces: Collaboration and Usability presents an integrated view of different approaches related to Collaboration and Usability in Distributed User Interface settings, which demonstrate the state of the art, as well as future directions in this novel and rapidly evolving subject area.
The interaction between a user and a device forms the foundation of todays application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups;An agile...
ISBN:
(数字)9781447154457
ISBN:
(纸本)9781447154440
The interaction between a user and a device forms the foundation of todays application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups;An agile method for exploiting desktop eye tracker equipment in combination with mobile devices;An approach to explore large-scale collections based on classification systems;A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems;A low-cost virtual reality system that provides highly satisfying virtual experiences;Popular hardware and software tools and technologies for developing augmented and virtual reality applications;An implementation to handle connectivity between virtual reality applications and SensAble Technology Phantom Haptic Devices;The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills;Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing;A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in interaction, Virtual Reality and Modeling collects the best research from Interaccin 2012 and MexIHC 2012, and presents the state-of-the-art in human-computerinteraction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.
User Modeling and Adaptation for Daily Routines is motivated by the need to bring attention to how people with special needs can benefit from adaptive methods and techniques in their everyday lives. Assistive technolo...
ISBN:
(数字)9781447147787
ISBN:
(纸本)9781447147770
User Modeling and Adaptation for Daily Routines is motivated by the need to bring attention to how people with special needs can benefit from adaptive methods and techniques in their everyday lives. Assistive technologies, adaptive systems and context-aware applications are three well-established research fields. There is, in fact, a vast amount of literature that covers HCI-related issues in each area separately. However, the contributions in the intersection of these areas have been less visible, despite the fact that such synergies may have a great impact on improving daily living. Presenting a comprehensive review of state-of-the-art practices on user modeling and adaptation for people with special needs, as well as some reflections on the challenges that need to be addressed in this direction, topics covered within this volume include the analysis, design, implementation and evaluation of adaptive systems to assist users with special needs to take decisions and fulfil daily routine activities. Particular emphasis is paid to major trends in user modeling, ubiquitous adaptive support, diagnostic and accessibility, recommender systems, social interaction, designing and building adaptive assistants for daily routines, field studies and automated evaluation. Nine leading contributors write on key current research in the domain of adaptive applications for people with special needs, integrating and summarizing findings from the best known international research groups in these areas. User Modeling and Adaptation for Daily Routines highlights how adaptation technologies can ease daily living for all, and support sustainable high-quality healthcare, demographic ageing and social/economic inclusion. highlights how adaptation technologies can ease daily living for all, and support sustainable high-quality healthcare, demographic ageing and social/economic inclusion.
Research in intelligent interactive systems can offer valuable assistance to elderly and disabled populations by helping them to achieve greater levels of engagement with the world. Many users find it difficult to use...
ISBN:
(数字)9781447150824
ISBN:
(纸本)9781447150817;9781447150824
Research in intelligent interactive systems can offer valuable assistance to elderly and disabled populations by helping them to achieve greater levels of engagement with the world. Many users find it difficult to use existing interaction devices, either for physical or age-related impairments. However, research on intelligent voice recognition, adaptable pointing, browsing and navigation, and affect and gesture recognition can hugely benefit such users. Additionally, systems and services developed for elderly or disabled people often find useful applications for their able-bodied counterparts. A Multimodal End-2-End Approach to Accessible Computing illustrates the state-of-the-art of technology and presents a vision for accessibility in the near future. It considers challenges faced by accessibility practitioners at research institutes, industries and legislative institutions throughout the world, and explores the different phases of delivering accessible products and services through design, development, deployment and maintenance. A collection of eminent researchers cover topics on developing and standardizing user models for inclusive design, adaptable multimodal system development for digital TV and ubiquitous devices. With a foreword from the BBCs Head of Technology and organiser of the Switchover Help Scheme, and an End Note from the chairman of the ITU-Ts Focus Group on Audiovisual Media Accessibility (presenting a vision for accessible computing), this book will be an invaluable resource for researchers and practitioners.
Ubiquitous environments are important because they allow users to move about freely and continue the interaction with the available applications through a variety of interactive devices (including cell phones, PDA'...
ISBN:
(数字)9780857292506
ISBN:
(纸本)9780857292490
Ubiquitous environments are important because they allow users to move about freely and continue the interaction with the available applications through a variety of interactive devices (including cell phones, PDA's, desktop computers, digital television sets, and intelligent watches). A frustrating limitation is that people have to start their session over again from the beginning at each interaction device change. This book reports results based on the work in the OPEN project. It provides solutions able to address three key aspects: device change, state persistence and content adaptation. There is a lack of migratory services technology for the migration of applications in different usage scenarios. This book offers a general and open migratory service platform solution based on a sound and innovative scientific approach developed by a multi-disciplinary consortium combining the expertise of three technological world leaders, three well-known research organizations and one SME.
interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, unders...
ISBN:
(数字)9780857292650
ISBN:
(纸本)9780857292643
interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computerinteraction, widening the focus of design from concern about an individual's dialogue with an interface to also consider the ways in which interaction affects and is affected by spectators and *** Interfaces in Public Settings takes a performative perspective on interaction, exploring a series of empirical studies of technology at work in public performance environments. From interactive storytelling to mobile devices on city streets, from digital telemetry systems on fairground rides to augmented reality installation interactive, the book documents the design issues emerging from the changing role of technology as it pushes out into our everyday *** a design framework from these studies and the growing body of literature examining public technologies, this book provides a new perspective for understanding human-computerinteraction. Mapping out this new and challenging design space, Designing Interfaces in Public Settings offers both conceptual understandings and practical strategies for interaction design practitioners, artists working with technology, and computer scientists.
Whole Body interaction is The integrated capture and processing of human signals from physical, physiological, cognitive and emotional sources to generate feedback to those sources for interaction in a digital environ...
ISBN:
(数字)9780857294333
ISBN:
(纸本)9780857294326
Whole Body interaction is The integrated capture and processing of human signals from physical, physiological, cognitive and emotional sources to generate feedback to those sources for interaction in a digital environment (England 2009).Whole Body interaction looks at the challenges of Whole Body interaction from the perspectives of design, engineering and research methods. How do we take physical motion, cognition, physiology, emotion and social context to push boundaries of humancomputerinteraction to involve the complete set of human capabilities? Through the use of various applications the authors attempt to answer this question and set a research agenda for future *** at students and researchers who are looking for new project ideas or to extend their existing work with new dimensions of interaction.
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