This paper describes mesh morphing methodology based on explicit interpolation. The method handles large displacements while maintaining high mesh quality, has a fast run time, scales linearly with mesh size, and can ...
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Quadrilateral/prismatic boundary layer meshes are believed to combine precision with ease of use. However, the generation of full-layer boundary layer meshes without transition elements still needs to encounter the pr...
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We demonstrate machine learning methods to reduce bottlenecks in CAD-to-simulation workflows for critical analysis. Classification of common mechanisms such as fasteners and springs requiring common simplification and...
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This paper presents Coupe, a mesh partitioning platform. It provides solutions to solve different variants of the mesh partitioning problem, mainly in the context of load-balancing parallel mesh-based applications. Fr...
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We present a proof-of-concept methodology for generating curvilinear polygonal meshes suitable for high-order discretizations by the Virtual Element Method (VEM). A VEM discretization requires the definition of a set ...
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To estimate the Lebesgue constant, we propose a point refinement method on the d-dimensional simplex. The proposed method features a smooth gradation of the point resolution, neighbor queries based on neighbor-aware c...
The conversion of digital models from computer-aided design (CAD) to meshes for computer-aided engineering (CAE) is a well-known bottleneck, because of the amount of human intervention required in the cumbersome de-fe...
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Two important classes of three-dimensional elements in computational meshes are hexahedra and tetrahedra. While several efficient methods exist that convert a hexahedral element to tetrahedral elements, the existing a...
A method is proposed to enable the anisotropic refinement and coarsening of prismatic boundary-layer polyhedra within the context of unstructured polyhedral meshes for viscous flow simulations using computational flui...
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In this paper, we present a method for constructing a quad mesh from an initial cross-field given by the user. The idea of this approach is to provide a framework to process any cross-field in order to generate a quad...
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