With the arrival of the digital era and the national promotion of non-heritage culture, traditional handicraft techniques are gradually becoming known to the public, and the dyeing and weaving crafts of the Tang Dynas...
ISBN:
(纸本)9783031610462;9783031610479
With the arrival of the digital era and the national promotion of non-heritage culture, traditional handicraft techniques are gradually becoming known to the public, and the dyeing and weaving crafts of the Tang Dynasty are famous for their unique technical standard and artistic value. However, due to the complexity and scarcity of the craft, there are certain difficulties in the traditional way of learning and preservation, and the development of immersive virtual reality technology provides an opportunity for the public to recognize and understand the Tang Dynasty dyeing and weaving craft. The greatest academic contribution of this paper is to reproduce and protect the traditional history and culture of China, to provide innovative interaction design concepts and to promote the application of virtual reality technology in the field of cultural heritage. First of all, through the methods of literature review and field study, this paper conducts an in-depth research on the dyeing and weaving craft of the Tang Dynasty, including its historical background, technical characteristics and artistic value, which is of great significance for the protection and education of history and culture. Through immersive virtual reality technology, the details and processes of Tang Dynasty dyeing and weaving craft can be reproduced. Through clear visual effects and dynamic interactive experience, users can feel the unique charm of Tang Dynasty dyeing and weaving craft immersively. This immersive experience can better convey the artistic value and aesthetic emotion in history and culture to users, and inspire their interest in traditional culture and awareness of protection. In addition, immersive virtual reality interaction design can also provide a new way for the promotion and dissemination of Tang Dynasty dyeing and weaving craft. Virtual reality technology can present the Tang Dynasty dyeing and weaving craft globally, so that more people can understand and appreciate the uniquen
In maritime traffic management, the precise prediction of vessel trajectories is paramount, given the industry's substantial dependence on vessel transportation for the transport of commodities, passengers, and en...
ISBN:
(数字)9783031621390
ISBN:
(纸本)9783031621383;9783031621390
In maritime traffic management, the precise prediction of vessel trajectories is paramount, given the industry's substantial dependence on vessel transportation for the transport of commodities, passengers, and energy resources. This study proposes two innovative prediction methodologies (short-term and long-term) for vessel movements. Furthermore, we introduce a novel evaluation metric designed to quantitatively assess the efficacy of the proposed short-term prediction method in forecasting vessel trajectories. The presented methodologies were empirically tested, employing two-month Automatic Identification System (AIS) data collected from the Baltic Sea to examine their performance. Preliminary experimental outcomes indicate a superior level of accuracy embodied in the short-term prediction method. On the other hand, the long-term prediction method demonstrated enhanced performance metrics in the context of computational speed and memory utilization. These observations underscore the potential of the proposed methodologies to amplify efficiency and augment safety standards in marine traffic management.
With the widespread use of smartphones, smartphone addiction has become a social problem. In addition, people who are absorbed in cell phones, e-mail, and games after going to bed wake up and stay up late. Therefore, ...
ISBN:
(纸本)9783031601064;9783031601071
With the widespread use of smartphones, smartphone addiction has become a social problem. In addition, people who are absorbed in cell phones, e-mail, and games after going to bed wake up and stay up late. Therefore, in this study, we developed a system that restricts smartphone usage before bedtime using an independent sensory climax response (ASMR) to prevent the use of a smartphone before bed to address the above problem. This study investigated the effectiveness of this system in preventing smartphone use before bedtime.
We attempted to prompt a GPT system to generate a response to a specific prompt and detail the steps the system followed to produce the generated response. For this purpose, we employed the open-source toolkit Gpt4all...
ISBN:
(数字)9783031574023
ISBN:
(纸本)9783031574016;9783031574023
We attempted to prompt a GPT system to generate a response to a specific prompt and detail the steps the system followed to produce the generated response. For this purpose, we employed the open-source toolkit Gpt4all, utilizing the opensource language model LLama 7bit-quantized. The pretrained model was specialized on a series of thematic texts using the open-source libraries Langchain. The choice of toolkit, model, and libraries was determined by two factors: 1) the intention to utilize both fully open-source toolkits and models, and 2) the necessity to use toolkits and models capable of running on consumer-grade CPUs, within our available resources. This work focuses on the concepts of prediction, bias, and explainability that motivated the aforementioned experiment.
This paper addresses the lack of Ukrainian representation in digital epigraphy by developing a standardised vocabulary for Ukrainian inscriptions(1). While existing projects like the electronic archive of Greek and La...
ISBN:
(纸本)9783031724398;9783031724404
This paper addresses the lack of Ukrainian representation in digital epigraphy by developing a standardised vocabulary for Ukrainian inscriptions(1). While existing projects like the electronic archive of Greek and Latin epigraphy (EAGLE) have comprehensive vocabularies for Greco-Roman artifacts, Ukrainian remains absent. By expanding the EAGLE vocabulary, we propose integrating Ukrainian terms into the framework. We also build a named entity recognition (NER) corpus for Ukrainian epigraphic inscriptions, train specialised NER models, and apply them to a larger corpus to discover new terms. This first step in building this vocabulary will further enable cross-lingual referencing of Ukrainian epigraphic data, enriching the digital humanities (DH) landscape while fostering broader academic collaboration and resource sharing.1An example is presented Fig. 1.
Many museums and libraries conducted efforts to digitize their assets, and many historic documents are now available as digital images. However, these documents are not directly accessible to retrieval systems that re...
ISBN:
(纸本)9783031724398;9783031724404
Many museums and libraries conducted efforts to digitize their assets, and many historic documents are now available as digital images. However, these documents are not directly accessible to retrieval systems that rely on written text and not images. In this study, the novel GPT4-Vision is being studied for its ability of optical character recognition (OCR), in cases where established methods, such as Tesseract may have difficulties. We find that GPT4-Vision provides excellent results even in cases where even humans struggle. We also identified a number of key limitations, including the long runtime implying high energy requirements, the lack of handling of rotated images, the necessity for layout hints, and limitations regarding image size. Even with these limitations, it is expected that large language models and vision transformers will play an important role to make historical documents more accessible for further processing, or directly to users.
Various advanced tools and technologies have had a significant impact on the practice and education of translation. In this era of AI, the emergence of generative technology has introduced an advanced conversational w...
ISBN:
(纸本)9789819742424;9789819742431
Various advanced tools and technologies have had a significant impact on the practice and education of translation. In this era of AI, the emergence of generative technology has introduced an advanced conversational work mode that involves closer coordination between humans and machines. ChatGPT, as a representative of generative AI technology, holds significant potential for further advancements in the field of translation. Against this background, this study aims to investigate the utilization of this new generative AI technology in the context of translation education. As an invaluable resource for translation students, ChatGPT can offer them valuable guidance and support throughout the translation task. The article first explores how ChatGPT can effectively aid translation learners at different phases of the translation process, encompassing pre-translation, machine translation, and post-editing stages. Then, drawing on the influential PACTE model of translation competence, it explicates how ChatGPT can contribute to the enhancement of translation students' competence, particularly their bilingual, extra-linguistic, and strategic sub-competences.
In formal work on the meaning of English, intonation with expressive, or (allegedly) emotive, meaning has received little attention, and has been treated as separate from compositional meaning. I argue against this ba...
ISBN:
(数字)9783031608780
ISBN:
(纸本)9783031608773;9783031608780
In formal work on the meaning of English, intonation with expressive, or (allegedly) emotive, meaning has received little attention, and has been treated as separate from compositional meaning. I argue against this based on data from Japanese, showing that expressive intonation can be part of compositional meaning, hence "grammatical". Focusing on intonation patterns occurring with the Japanese sentence-final particle yo, I propose a compositional analysis of its non-emotive meaning and argue that English intonation carries the same complex meaning-thus, it is within the scope of formal semantics/pragmatics.
The traditional 'teacher-centered' indoctrination model of music education reduces children's enjoyment of learning music. Preschool children are naturally curious, energetic, and have short attention span...
ISBN:
(纸本)9783031610462;9783031610479
The traditional 'teacher-centered' indoctrination model of music education reduces children's enjoyment of learning music. Preschool children are naturally curious, energetic, and have short attention spans, making it difficult to explore traditional music. This teaching model is increasingly unsuitable for the needs of contemporary enlightenment education. This study is based on the actual implementation of the "MR Music Classroom" project, using mixed reality (MR) technology to draw inspiration from traditional Chinese children's stories and transform them into Visually rich content. Virtual teaching content and real space are superimposed on children for learning and interaction. The modular 25-min music teaching process is both educational and entertaining, providing preschool children with an overall experience in visual, tactile, and interactive dimensions. In the context of integrating MR into introductory music education, the project feasibility assessment included evaluating typical examples of complex MR system environments and measuring the popularity of the Music Magic Classroom. This move is intended to demonstrate the feasibility of the project. The results of this research have certain reference value for the application of MR teaching model and user interface interaction in educational environments. Words.
Designers or consumers cannot easily identify their preferred designs from such a large searching space of designs. Thus, the problem of this research is how designers or consumers generate designs based on their touc...
ISBN:
(纸本)9783031601064;9783031601071
Designers or consumers cannot easily identify their preferred designs from such a large searching space of designs. Thus, the problem of this research is how designers or consumers generate designs based on their touch-feeling Kansei vocabularies. This research features a Kansei vocabulary experiment in which critical form-related parameters of bottles are imported into the Grasshopper platform for the creation of experimental samples that respond to user touch-feelings in product forms. The generative design system outcomes reflect consumers' tactile perceptual needs, and the associated Kansei vocabulary can be deployed as vectors for executing bottle modifications. Thus, designers and users can benefit from a faster, more straightforward, and more intuitive process to create product designs tailored to consumers' touch-feeling preferences.
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