From the Publisher: Create a gaming masterpiece armed only with a copy of Quake III, a few tools, and a little knowledge. Develop new styles of game play and follow the development of a commercial quality mod. As soon...
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ISBN:
(纸本)9781931841566;9781417580415
From the Publisher: Create a gaming masterpiece armed only with a copy of Quake III, a few tools, and a little knowledge. Develop new styles of game play and follow the development of a commercial quality mod. As soon as the second chapter you'll have a game you can actually play! Focus On Mod Programming in Quake III Arena gives you the opportunity to expand the functionality and playability of the existing game without having to write a 3D engine. The accompanying CD contains all source code from the book, freeware and shareware tools, and a full range of models, textures, and levels to support the development of the mod.
From the Publisher: Get on the inside track with game Programming Tricks of the Trade! This book is a necessity for game programmers of all skill levels because it provides a single source of information that covers a...
详细信息
ISBN:
(纸本)1931841691;1417538805
From the Publisher: Get on the inside track with game Programming Tricks of the Trade! This book is a necessity for game programmers of all skill levels because it provides a single source of information that covers a broad range of topics. From mathematics and physics to Artificial Intelligence and multiplayer game programming you will be given a series of articles covering the topic, plus code examples. The CD includes trial versions of Paint Shop Pro 7, a compiler, a 3D modeling tool (i.e., Rhinoceros3D), Winzip8.0, 2D artwork and 3D models, sounds/music, Microsoft DirectX8 SDK, and FastGraph Light 6.0.
From the Publisher: When combined with Visual C++, game Programming All in One provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important...
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ISBN:
(纸本)1931841233;0585439885
From the Publisher: When combined with Visual C++, game Programming All in One provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important elements of gamedevelopment. Less experienced developers can start with the basics of C++ programming and can test their skills by developing two simple text games. After that, you're ready to move on to Windows programming and the main components of DirectX: DirectX Graphics, DirectSound, and Directlnput. Enhance your game design skills as you build a game library that you will use throughout the remainder of the book. The final sections cover advanced programming topics including mathematics, physics, and artificial intelligence. Put your new skills to the test as you conclude by building a full game.
From the Publisher: How many times have you spent countless hours completely absorbed in conquering the latest role-playing game__ __ Want to experience the thrill of creating your own captivating role-playing game__ ...
详细信息
ISBN:
(纸本)9781931841092
From the Publisher: How many times have you spent countless hours completely absorbed in conquering the latest role-playing game__ __ Want to experience the thrill of creating your own captivating role-playing game__ __ This book is your guide to doing just that. Covering everything that you need to create a role-playing game -- working with graphics and combat engines, handling players, and making your game multiplayer-capable -- this book provides a detailed look at the essential components of role-playing games. It begins with helpful information on storyline development and design issues specific to role-playing games and then progresses to programming basics and RPG-specific gaming code. Finally, wrap up your project with valuable tips for promoting, marketing, and publishing your game.
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