As the visual effects industry has diversified, so too have the books written to serve the needs of this industry. Today there are hundreds of highly specialized titles focusing on particular aspects of film and broad...
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ISBN:
(数字)9780080520711
ISBN:
(纸本)9780122937859
As the visual effects industry has diversified, so too have the books written to serve the needs of this industry. Today there are hundreds of highly specialized titles focusing on particular aspects of film and broadcast animation, computergraphics, stage photography, miniature photography, color theory, and many others. Visual Effects in a Digital World offers a much-needed reconsolidation of this knowledge. All of the industry's workers frequently need to understand concepts from other specialties, and this book-the only one of its kind-lets them look up and grasp the basics of any visual effects concept in a matter of seconds. It's a great way for everyone, regardless of experience, to find their way through the jargon and learn what they need to know.
From the Publisher: Introduced by Pixar Studios over a decade ago, the RenderMan Interface Specification is the dominant standard for sending data to the leading rendering programs used by 3D artists and animators. Bu...
ISBN:
(纸本)1558606181;9781558606180
From the Publisher: Introduced by Pixar Studios over a decade ago, the RenderMan Interface Specification is the dominant standard for sending data to the leading rendering programs used by 3D artists and animators. But users are hampered by the lack of authoritative, up-to-date information on applying the standard, having long had to rely on the ten-year-old RenderMan Companion and a far-flung collection of course notes and Web sites. Advanced RenderMan: Beyond the Companion is precisely what RenderMan users are dying for. It offers thoroughly updated coverage while moving beyond the original work's scope to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will be indispensable to graphics programmers, modelers, animators, technical directors, and hobbyists-it is truly the key to their ability to achieve state-of-the-art 3D effects. Key Features: Written by the world's foremost RenderMan experts-key figures at Pixar, the company that developed and first implemented the standard Offers advanced users instruction not available anywhere else while providing a leg up to relative beginners-including tips on avoiding mistakes and an appendix covering key math skills. Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard Via a companion Web site, provides comprehensive documentation of the standard's semantics and syntax, example source code, shaders and other software, and the full set of SIGGRAPH course notes on RenderMan
graphics Gems V is the newest volume in The graphics Gems series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutio...
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ISBN:
(数字)9780080507576
ISBN:
(纸本)9780125434553
graphics Gems V is the newest volume in The graphics Gems series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many *** collection of graphics tips in The graphics Gems series written by the leading programmers in the fieldContains over 50 new gems displaying some of the most recent and innovative techniques in graphics programmingIncludes gems covering ellipses, splines, Bezier curves, and ray tracing
graphics Gems IV is the newest volume in the graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series ha...
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ISBN:
(数字)9780080507569
ISBN:
(纸本)9780123361554
graphics Gems IV is the newest volume in the graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving toolsfor many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations. *IBM version Includes one 3 1/2" high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher
The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the...
ISBN:
(纸本)9780121782702
The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the first comprehensive look at the radiosity method for image synthesis and the tools required to approach this elusive goal. Basic concepts and mathematical fundamentals underlying image synthesis and radiosity algorithms are covered thoroughly. (A basic knowledge of undergraduate calculus is assumed). The algorithms that have been developed to implement the radiosity method ranging from environment subdivision to final display are discussed. Successes and difficulties in implementing and using these algorithms are highlighted. Extensions to the basic radiosity method to include glossy surfaces, fog or smoke, and realistic light sources are also described. There are 16 pages of full colour images and over 100 illustrations to explain the development and show the results of the radiosity method. Results of applications of this new technology from a variety of fields are also included. Michael Cohen has worked in the area of realistic image synthesis since 1983 and was instrumental in the development of the radiosity method. He is currently an assistant professor of computer science at Princeton University. John Wallace is a software engineer at 3D/EYE, Inc., where he is the project leader for the development of Hewlett-Packard's ATRCore radiosity and ray tracing library. A chapter on the basic concepts of image synthesis is contributed by Patrick Hanrahan. He has worked on the topic of image synthesis at Pixar, where he was instrumental in the development of the Renderman software. He has also led research on the hierarchical methods at Princeton University, where he is an associate professor of computer science. All three authors have written numerous articles on radiosity that have appeared in the SIGGAPH proceedings and elsewhere. They have also taught
The creation of ever more realistic 3-D images is central to the development of computergraphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can no...
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ISBN:
(数字)9780080499055
ISBN:
(纸本)9780122861604
The creation of ever more realistic 3-D images is central to the development of computergraphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computergraphics. "An Introduction to Ray Tracing" develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computergraphics, image processing, and computer-aided design. It provides practical "how-to" information. It contains high quality color plates of images created using ray tracing techniques. It progresses from a basic understanding to the advanced science and application of ray tracing.
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