咨询与建议

看过本文的还看了

相关文献

该作者的其他文献

文献详情 >Introductory Tiling Theory for... 收藏

Introductory Tiling Theory for Computer Graphics

丛 书 名:Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging

版本说明:1

作     者:Craig S. Kaplan 

I S B N:(纸本) 9783031795428 

出 版 社:Springer Cham 

出 版 年:1000年

页      数:X, 103页

主 题 词:Mathematics, general Computer Imaging, Vision, Pattern Recognition and Graphics 

摘      要:Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science. This synthesis lecture introduces the mathematical and algorithmic foundations of tiling theory to a computer graphics audience. The goal is primarily to introduce concepts and terminology, clear up common misconceptions, and state and apply important results. The book also describes some of the algorithms and data structures that allow several aspects of tiling theory to be used in practice. Table of Contents: Introduction / Tiling Basics / Symmetry / Tilings by Polygons / Isohedral Tilings / Nonperiodic and Aperiodic Tilings / Survey

读者评论 与其他读者分享你的观点

用户名:未登录
我的评分