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Basic Math for Game Development with Unity 3D

版本说明:1

作     者:Kelvin Sung Gregory Smith 

I S B N:(电子) 9781484254431 

出 版 社:Apress Berkeley  CA 

出 版 年:1000年

页      数:XVIII, 403页

主 题 词:Game Development Math Applications in Computer Science 

摘      要:This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls.;Beginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples

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