咨询与建议

看过本文的还看了

相关文献

该作者的其他文献

文献详情 >Physics Modeling for Game Prog... 收藏

Physics Modeling for Game Programmers

丛 书 名:Premier Press game development

版本说明:1

作     者:David Conger 

I S B N:(纸本) 9781592000937 

出 版 社:Course Technology PTR 

出 版 年:2004年

主 题 词:programmers game modeling physics 

摘      要:Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate the trajectory of a projectile, the reader will actually see a canon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.

读者评论 与其他读者分享你的观点

用户名:未登录
我的评分