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Beginning Direct3D Game Programming

丛 书 名:Prima Tech's Game Development Series

版本说明:1

作     者:Engel Wolfgang F. Geva Amir 

I S B N:(纸本) 0761531912;1417541903 

出 版 社:Course PTR 

出 版 年:2001年

主 题 词:Other Graphics Applications Software Other Microsoft Applications Graphics Programming Game Programming 

摘      要:From the Publisher: Approximately 50 to 60% of videogames published this year were written with Direct3D, now called DirectX Graphics. With DirectX, programmers are able to expose graphics to their Windows system and create real-time graphics applications. Beginning DirectX Graphics Programming covers everything that beginning game programmers are hungry to learn about 3D graphics programming using Microsoft s DirectX. You will learn how to use visual effects using multi-texturing bump mapping. Taking users from a history of DirectX Graphics and its functionalities to hardcore programming topics such as collision detection and physics modeling, the information contained in this book makes it a must-have tool for any serious game programmer s library.

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