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版本说明:3rd Edition
I S B N:(纸本) 0321637631;9780321637635
出 版 社:Addison-Wesley Professional
出 版 年:2009年
主 题 词:3D Computer Graphics Graphics Programming
摘 要:As the Red Book is known to be the gold standard for OpenGL, the Orange Book is considered to be the gold standard for the OpenGL Shading Language. With Randis extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more. David Tommeraasen, CEO/Programmer, Plasma Software This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, as well as good additional coverage of 2.0 changes! Jeffery Galinovsky, Director of Emerging Market, Platform Development, Intel Corporation The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the old hands. Marc Olano, Assistant Professor, University of Maryland This is a really great book on GLSLwell written and organized, very accessible, and with good real-world examples and sample code. The topics flow naturally and easily, explanatory code fragments are inserted in very logical places to illustrate concepts, and, all in all, this book makes an excellent tutorial as well as a reference. John Carey, Chief Technology Officer, C.O.R.E. Feature Animation OpenGL Shading Languageprovides a timely, thorough, and entertaining introduction to the only OpenGL ARB-approved high-level shading language in existence. Whether an expert or a novice, there are gems to be discovered throughout the book, and the reference pages will be your constant companion as you dig into the depths of the shading APIs. From algorithms to APIs, this book has you covered. Bob Kuehne, CEO, Blue Newt Software Computer graphics and rendering tech