咨询与建议

看过本文的还看了

相关文献

该作者的其他文献

文献详情 >Mathematical Basics of Motion ... 收藏

Mathematical Basics of Motion and Deformation in Computer Graphics: Second Edition

计算机图形学中运动和变形的数学基础:第二版

丛 书 名:Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging

版本说明:2

作     者:Anjyo, Ken Ochiai, Hiroyuki 

I S B N:(纸本) 9781627056977 

出 版 社:Morgan & Claypool Publishers 

出 版 年:2017年

学科分类:08[工学] 0812[工学-计算机科学与技术(可授工学、理学学位)] 

摘      要:This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

读者评论 与其他读者分享你的观点

用户名:未登录
我的评分