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GameMaker Cookbook

GameMaker开发实例

丛 书 名:Quick Answers to Common Problems

版本说明:1

作     者:Brandon Gardiner 

I S B N:(纸本) 9781784399849 

出 版 社:Packt Publishing 

出 版 年:2015年

主 题 词:cookbook gamemaker 

学科分类:12[管理学] 1201[管理学-管理科学与工程(可授管理学、工学学位)] 08[工学] 0835[工学-软件工程] 0812[工学-计算机科学与技术(可授工学、理学学位)] 081202[工学-计算机软件与理论] 

摘      要:Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system About This Book • Design and develop game elements that can be used alone or stacked to enhance your gaming experience • Explore extensions that can unlock GameMaker: Studio’s true potential to create complex games • A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level Who This Book Is For This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you. What You Will Learn • Set up player control schemes of various types, such as touch controls and a gamepad • Create your own physics sandbox • Get accustomed to advanced player movement • Implement music and 3D sound in your games • Utilize GameMaker’s GUI layers to create exciting games • Generate adjustable game settings and save systems • Add depth to your game with lighting and special effects In Detail GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, an

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