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arXiv

Slicing4Meta: An Intelligent Integration Framework with Multi-dimensional Network Resources for Metaverse-as-a-Service in Web 3.0

作     者:Liu, Yi-Jing Du, Hongyang Niyato, Dusit Feng, Gang Kang, Jiawen Xiong, Zehui 

作者机构:The School of Computer Science and Engineering Nanyang Technological University Singapore The National Laboratory of Communications University of Electronic Science and Technology of China China The School of Automation Guangdong University of Technology China The Pillar of Information Systems Technology and Design Singapore University of Technology and Design Singapore 

出 版 物:《arXiv》 (arXiv)

年 卷 期:2022年

核心收录:

主  题:Virtual reality 

摘      要:As the next-generation Internet paradigm, Web 3.0 encapsulates the expectations of user-centric immersion and interaction experiences in a decentralized manner. Metaverse, a virtual world interacting with the physical world, is becoming one of the most potential technology to push forward with Web 3.0. In the Metaverse, users expect to tailor immersive and interactive experiences by customizing real-time Metaverse services (e.g., augmented/virtual reality and digital twin) in the three-dimensional virtual world. Nevertheless, there are still no unified solutions for the Metaverse services in terms of orchestration and management. It is calling for a continuous and seamless evolution of mobile systems to support Metaverse services, and thus bring Metaverse into reality. In this paper, to provide scalable subscription solutions for Metaverse services, we propose a new concept, named Metaverse-as-a-Service (MaaS), in which various physical-virtual components and technologies in the Metaverse can be delivered as services. Furthermore, to unify the orchestration and management of MaaS, we propose a novel framework, called Slicing4Meta, to customize Metaverse services by intelligently integrating MaaS models and the associated multi-dimensional resources on the components and technologies. Additionally, we propose the classification for typical Metaverse services based on the quality of experience (QoE) requirements and illustrate how to fulfill the QoE requirements under the Slicing4Meta framework. We then illustrate a virtual travel study case, in which we examine the relationship between the QoE and the multi-dimensional resources by quantitatively modeling the QoE of Metaverse users. Finally, we discuss some open challenges of Slicing4Meta and propose potential solutions to address the challenges. © 2022, CC BY.

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