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Quickly understanding of android-based application athlete's buddy to balancing the athlete physical nutrition

作     者:Setya Chendra Wibawa Edy Sulistiyo Bambang Sujatmiko Annisa Rahmi Nareswari Eko Handoyo Joni Susilowibowo Bachtiar S. Bachri 

作者机构:Digital Literacy Team Universitas Negeri Surabaya Surabaya Indonesia Nutrition study program Faculty of Engineering Universitas Negeri Surabaya Surabaya Indonesia Universitas Negeri Semarang Semarang Indonesia 

出 版 物:《AIP Conference Proceedings》 

年 卷 期:2023年第2646卷第1期

学科分类:07[理学] 0702[理学-物理学] 

摘      要:The 2021 PON XX Papua Indonesia is a moment for athletes to show themselves in the sports field. The ability of an athlete is influenced by the need for balanced nutrition. Guidance is needed for athletes and athlete managers to apply balanced nutrition to excel. This study designed an application that was then analyzed for its effectiveness in implementing balanced nutrition in the form of an Android-based Athlete s Buddy application. The assessment method used in this application is the ADDIE (Analysis, Design, Develop, Implement, and Evaluate) method. The results of the discussion stated that 85% of application was very feasible to use. Testing applications based on UTAUT2 with indicators of Understand ability, Learnability, Operability, Functionality, Content. So it can be concluded that the Athlete s Buddy application can run well and is expected to be able to help the community and athletes to increase their knowledge, help athletes to control and know the nutrients needed by the body. The implication of this research is the application of digital literacy for athletes in maintaining balanced nutrition.

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