版权所有:内蒙古大学图书馆 技术提供:维普资讯• 智图
内蒙古自治区呼和浩特市赛罕区大学西街235号 邮编: 010021
作者机构:Natl Cent Univ Grad Inst Network Learning Technol Taoyuan Taiwan Natl Cent Univ Int Grad Program Artificial Intelligence Taoyuan Taiwan
出 版 物:《INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION》 (Int. J. Hum.-Comput. Interact.)
年 卷 期:2025年第41卷第9期
页 面:5533-5544页
核心收录:
学科分类:1201[管理学-管理科学与工程(可授管理学、工学学位)] 08[工学] 0812[工学-计算机科学与技术(可授工学、理学学位)]
基 金:Ministry of Science and Technology of the Republic of China Taiwan [MOST 111-2410- H-008-014-MY2 MOST 111-2629-H-008-001-SS3]
主 题:Animation electronic books game-based learning gender differences
摘 要:Game-based learning, electronic books (e-books), and animations offer different advantages and serve distinct purposes. Consequently, this study aimed to propose an entertaining animated e-book by seamlessly integrating these three information technologies. Additionally, customization was incorporated into the entertaining animated e-book to accommodate learners diverse preferences. In other words, a Customizable Entertaining Animated E-book (CEAE) was implemented in this study, which also aimed to investigate the influences of gender differences on their reactions to the CEAE. Results indicated that the CEAE could reduce gender differences, in terms of test performance and task performance. However, differences between males and females still existed in learning behavior and gaming behavior. More specifically, males and females preferred to use different scaffolding hints and choose different gaming modes. Based on these findings, we introduced a framework, which could work as a valuable reference for instructors to implement e-books, GBL, and animations in educational settings. This framework could also provide guidelines for designers to personalize entertaining animated e-books.