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Ideomotor design Using common coding theory to derive novel video game interactions

作     者:Chandrasekharan, Sanjay Mazalek, Alexandra Nitsche, Michael Chen, Yanfeng Ranjan, Apara 

作者机构:Georgia Inst Technol Sch Interact Comp GVU Ctr Atlanta GA 30332 USA Georgia Inst Technol Digital Media Program GVU Ctr Atlanta GA 30332 USA Univ British Columbia Dept Psychol Kelowna BC V1V 1V7 Canada 

出 版 物:《PRAGMATICS & COGNITION》 (Pragmat. Cogn.)

年 卷 期:2010年第18卷第2期

页      面:313-339页

核心收录:

学科分类:0502[文学-外国语言文学] 05[文学] 

基  金:Direct For Computer & Info Scie & Enginr Div Of Information & Intelligent Systems Funding Source: National Science Foundation 

主  题:common coding digital media embodied cognition interaction design video games tangible interfaces 

摘      要:Recent experiments show video games have a range of positive cognitive effects, such as improvement in attention, spatial cognition and mental rotation, and also overcoming of cognitive disabilities such as fear of flying. Further, game environments are now being used to generate scientific discoveries, and bring about novel phenomenological effects, such as out-of-body experiences. These advances provide interesting interaction design possibilities for video games. However, since the cognitive mechanisms underlying these experimental effects are unknown, it is difficult to systematically derive novel systems and interaction designs based on these results. We review the emerging cognitive mechanism known as common coding (which proposes a common neural representation connecting execution, perception and imagination of movements), and outline how this mechanism could provide an integrated account of the cognitive effects of video games. We then illustrate, using two ongoing projects, how novel video game interaction designs could be derived by extending common coding theory.

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