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Dynamic sprite-based real-time particle graphics

动态基于鬼怪的即时粒子图形

作     者:Sills, TG Williams, OM 

作者机构:Def Sci & Technol Org Weapons Syst Div Edinburgh SA 5111 Australia 

出 版 物:《OPTICAL ENGINEERING》 (光学工程)

年 卷 期:2004年第43卷第5期

页      面:1231-1237页

核心收录:

学科分类:08[工学] 080401[工学-精密仪器及机械] 0804[工学-仪器科学与技术] 081102[工学-检测技术与自动化装置] 0811[工学-控制科学与工程] 0702[理学-物理学] 

主  题:hardware-in-the-loop testing real-time infrared scene generation particle graphics quadstrips sprites 

摘      要:A challenging aspect of real-time infrared scene generation for the hardware-in-the-loop testing of infrared-guided weapon systems is the rendering of particle systems to represent gaseous and particulate volumes. In this work, a simulation tool is described for enabling the generation of real-time particle effects with high spatial and temporal fidelity by using many less primitives than traditional means. The tool can be applied for representing plumes and countermeasures, and enables the simulation of several key capabilities, including internal flow, turbulence, persistence, and structure, all capable of being varied dynamically as a function of power setting at the source. The principles of operation, software implementation, and general performance are discussed. (C) 2004 Society of Photo-Optical Instrumentation Engineers.

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