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作者机构:Nokia Technol Tampere 33100 Finland Inst Mines Telecom F-75014 Paris France EVATech I-00149 Rome Italy Samsung Elect Richardson TX 75025 USA Ctr Wiskunde & Infomart NL-1098 XG Amsterdam Netherlands Google Mountain View CA 94043 USA Simon Fraser Univ Sch Engn Sci Burnaby BC V5A 1S6 Canada 8i Wellington 6011 New Zealand BlackBerry Ltd Waterloo ON N2K 0A7 Canada Univ Missouri Dept Comp Sci & Elect Engn Kansas City MO 64110 USA Technicolor F-35576 Cesson Sevigne France Apple Inc Cupertino CA 85014 USA Unified Streaming & Point Cloud Compress NL-1054 Amsterdam Netherlands Sony Corp Tokyo 1080075 Japan Futurewei Technol Inc Santa Clara CA 95050 USA
出 版 物:《IEEE JOURNAL ON EMERGING AND SELECTED TOPICS IN CIRCUITS AND SYSTEMS》 (IEEE J. Emerg. Sel. Top. Circuits Syst.)
年 卷 期:2019年第9卷第1期
页 面:133-148页
核心收录:
基 金:Horizon 2020 Framework Programme, H2020, (737487) Horizon 2020 Framework Programme, H2020
主 题:Point cloud coding 3D data coding immersive video coding
摘 要:Due to the increased popularity of augmented and virtual reality experiences, the interest in capturing the real world in multiple dimensions and in presenting it to users in an immersible fashion has never been higher. Distributing such representations enables users to freely navigate in multisensory 3D media experiences. Unfortunately, such representations require a large amount of data, not feasible for transmission on today s networks. Efficient compression technologies well adopted in the content chain are in high demand and are key components to democratize augmented and virtual reality applications. Moving Picture Experts Group, as one of the main standardization groups dealing with multimedia, identified the trend and started recently the process of building an open standard for compactly representing 3D point clouds, which are the 3D equivalent of the very well-known 2D pixels. This paper introduces the main developments and technical aspects of this ongoing standardization effort.