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文献详情 >The Digital Emily Project: Ach... 收藏

The Digital Emily Project: Achieving a Photorealistic Digital Actor

作     者:Alexander, Oleg Rogers, Mike Lambeth, William Chiang, Jen-Yuan Ma, Wan-Chun Wang, Chuan-Chang Debevec, Paul 

作者机构:Univ So Calif Inst Creat Technol Graph Lab Los Angeles CA 90089 USA 

出 版 物:《IEEE COMPUTER GRAPHICS AND APPLICATIONS》 (IEEE Comput Graphics Appl)

年 卷 期:2010年第30卷第4期

页      面:20-31页

核心收录:

学科分类:0808[工学-电气工程] 08[工学] 0835[工学-软件工程] 

基  金:University of Southern California Office of the Provost US Army Research, Development, and Engineering Command (RDECOM) 

主  题:animation computer graphics graphics and multimedia COMPUTER GRAPHICS Digital Face Face actor Digit Animation Photorealistic HUMAN PERFORMANCE 

摘      要:The Digital Emily Project uses advanced face scanning, character rigging, performance capture, and compositing to achieve one of the world s first photorealistic digital facial performances. The project scanned the geometry and reflectance of actress Emily O Brien s face in 33 poses, showing different emotions, gaze directions, and lip formations in a light stage. These high-resolution scans—accurate to skin pores and fine wrinkles—became the basis for building a blendshape-based facial-animation rig whose expressions closely matched the scans. The blendshape rig drove displacement maps to add dynamic surface detail. A video-based facial animation system animated the face according to the performance in a reference video, and the digital face was tracked onto the video s motion and rendered under the same illumination. The result was a realistic 3D digital facial performance credited as one of the first to cross the uncanny valley between animated and fully human performances.

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