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作者机构:Larbi Ben M'hidi University 04000 Oum El-bouaghi Algeria LIRE Laboratory Vision and Computer Graphics Group Mentouri University 25000 Constantine Algeria
出 版 物:《Information Technology Journal》 (Inf. Technol. J.)
年 卷 期:2007年第6卷第5期
页 面:672-680页
核心收录:
学科分类:12[管理学] 1201[管理学-管理科学与工程(可授管理学、工学学位)] 070207[理学-光学] 081203[工学-计算机应用技术] 08[工学] 0835[工学-软件工程] 0803[工学-光学工程] 0812[工学-计算机科学与技术(可授工学、理学学位)] 0702[理学-物理学] 0801[工学-力学(可授工学、理学学位)]
摘 要:This study describes a complete movie-based solution for simulating the manipulation of a real object in three rotational degrees of freedom. The solution uses a linear structure to store the frames corresponding to different viewing directions of the object. Simulating rotations is then equivalent to orbiting a virtual camera around the object and projecting what it is supposed to grab. The method links these rotations with those of the real camera while grabbing in order to extract the corresponding frames. This correspondence is geometry-based and expressed in an analytical way. The solution is entirely parameterised and independent of the number of taken images. Consequently, this study is an assessment of the mathematical background of an image-based manipulation using a specific organization both in the grab and storage of the images. In fact, the research provides a complement matter to some works which detail explicit mathematical concepts related to scene navigation but, in general, they do not emphasize the ones related to object manipulation. © 2007 Asian Network for Scientific Information.