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作者机构:National Yunlin University of Science and Technology Department of Creative Design. University RoadSection 3DouliouYunlin 64002. Taiwan. Doctoral Program Graduate School of Design National Yunlin University of Science and Technology. University RoadSection 3DouliouYunlin 64002. Taiwan. Automotive Engineering Education Department Faculty of Engineering Universitas Negeri Yogyakarta. Indonesia.
出 版 物:《Journal of Physics: Conference Series》
年 卷 期:2020年第1456卷第1期
摘 要:This study aims to explore whether high school students can enhance students learning motivation through challenging learning situationsin programming courses. This study was conducted for 12th-grade students in high school. The experiment lasted for eight weeks. Measurements included Pre- and post-tests measure MSLQ (Motivated Strategies for Learning Questionnaire) and the performance of programming. The experimental group learning design the game interactive project in Unity with C# programming language, and the control group learning build Arduino interactive project in mBlock with block-based programming. The results showed that there was no significant difference in performance, but the learning motivation of the experimental group was lower than that of the control group.