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检索条件"任意字段=10th Conference on Foundations of Genetic Algorithms"
1409 条 记 录,以下是51-60 订阅
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Application of Evolutionary and Hybrid algorithms to Optimize Investments Strategies in Large Power Plants
Application of Evolutionary and Hybrid Algorithms to Optimiz...
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10th International conference on Probabilistic Methods Applied to Power Systems
作者: Sakowicz, Bartosz Anders, George J. Kaminski, Marek Napieralski, Andrzej Tech Univ Lodz Dept Microelect & Comp Sci PL-90924 Lodz Poland
this article is an extension of the work presented earlier, which compared and analyzed the economics of alternative maintenance plans. the proposed model combines genetic algorithms with Monte Carlo simulation to arr... 详细信息
来源: 评论
the research of the hierarchical structure characteristic mechanical product conceptual design based on genetic algorithms
The research of the hierarchical structure characteristic me...
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10th World Multi-conference on Systemics, Cybernetics and Informatics/12th International conference on Information Systems Analysis and Synthesis
作者: Bo, Hao Wang Lixin Weng Zhifeng Jiang Mingyang Shenyang Ligong Univ Sch Mech Engn Shenyang 110168 Peoples R China
Conceptual design is a vital aspect of design process. the quality of product is directly influenced by Conceptual design. the science and technology rapid development, the product function request increases day by da... 详细信息
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Analysis of Global Exploration of Island Model genetic Algorithm
Analysis of Global Exploration of Island Model Genetic Algor...
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10th International conference on the Experience of Designing and Application of CAD Systems in Microelectronics
作者: Artyushenko, Bogdan Zaporizhzhya Natl Tech Univ Dept Design & Prod Technol Radio Equipment UA-69000 Zaporizhzhya Ukraine
Island model genetic algorithms are fast spreading optimization method because of their parallel nature. We focus on the global exploration capabilities of mutation-based algorithms. Using a simple bimodal test functi... 详细信息
来源: 评论
Automated Unit Test Generation for Evolving Software  2015
Automated Unit Test Generation for Evolving Software
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10th Joint Meeting of the European Software Engineering conference (ESEC) / ACM SIGSOFT Symposium on the foundations of Software Engineering (FSE)
作者: Shamshiri, Sina Univ Sheffield Dept Comp Sci 211 Portobello Sheffield S1 4DP S Yorkshire England
As developers make changes to software programs, they want to ensure that the originally intended functionality of the software has not been affected. As a result, developers write tests and execute them after making ... 详细信息
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Solving Sudoku Puzzles with Node Based Coincidence Algorithm
Solving Sudoku Puzzles with Node Based Coincidence Algorithm
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10th International Joint conference on Computer Science and Software Engineering (JCSSE)
作者: Waiyapara, Kiatsopon Wattanapornprom, Warin Chongstitvatana, Prabhas Chulalongkorn Univ Fac Engn Dept Compute Engn Bangkok Thailand Chulalongkorn Univ Fac Engn Dept Comp Engn Bangkok Thailand
In Evolutionary computation, Sudoku puzzles are categorized as hard combinatorial problems. It is almost impossible to solve these puzzles using only native operations of genetic algorithms. this article presents an a... 详细信息
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Component-based Visual Evolutionary Computation  10
Component-based Visual Evolutionary Computation
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10th Computing Colombian conference (10CCC)
作者: Garzon, Leidy Rodriguez, Nestor Orjuela, Henry Rojas-Galeano, Sergio DreamGis SAS Bogota Colombia CHECK24 Vergleichsportal GmbH Munich Area Germany Univ Distrital Sch Engn Bogota Colombia
Component-based computation advocates for building systems by assembling prefabricated self-contained software modules within a formally specified composition model. Furthermore, visual components allow users to perfo... 详细信息
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genetic algorithm based path planning and optimization for autonomous mobile robots with morphological preprocessing
Genetic algorithm based path planning and optimization for a...
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10th IEEE International Multitopic conference
作者: Afsar, Fayyaz A. Arif, M. Hussain, M. Pakistan Inst Engn & Appl Sci Dept Elect Engn PO Nilore Islamabad Pakistan Pakistan Inst Engn & Appl Sci Dept Comp & Informat Sci Islamabad Pakistan
this paper presents an algorithm for optimal path planning for mobile robots using genetic algorithms coupled with morphological image preprocessing of the terrain. Path Planning in a given environment, being a NP-Har... 详细信息
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genetic algorithms and grid computing for artificial embryogeny  08
Genetic algorithms and grid computing for artificial embryog...
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10th Annual genetic and Evolutionary Computation conference, GECCO 2008
作者: Cussat-Blanc, Sylvain Luga, Hervé Duthen, Yves Viale, Fabien Caromel, Denis IRIT CNRS Université de Toulouse France INRIA Sophia Antipolis France
genetic algorithms are very demanding in terms of computing time and, when the population size is large, they need days to complete or even fail due to memory restrictions. It is particularly the case for artificial l... 详细信息
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Self-adaptive mutation rates in genetic algorithm for inverse design of cellular automata  08
Self-adaptive mutation rates in genetic algorithm for invers...
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10th Annual genetic and Evolutionary Computation conference, GECCO 2008
作者: Breukelaar, Ron Bäck, thomas Leiden Institute of Advanced Computer Science Universiteit Leiden P.O. Box 9512 2300 RA Leiden Netherlands Blueridge Analytics Inc. 101 W. Worthington Ave. Charlotte NC 28203 United States Nutech Solutions GmbH Martin-Schmeisser-Weg 44227 Dortmund Germany
Self-adaptation is used a lot in Evolutionary Strategies and with great success, yet for some reason it is not the mutation adaptation of choice for genetic algorithms. this poster describes how a self-adaptive mutati... 详细信息
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Evolving combat algorithms to control space ships in a 2D space simulation game with co-evolution using genetic programming and decision trees  08
Evolving combat algorithms to control space ships in a 2D sp...
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10th Annual genetic and Evolutionary Computation conference, GECCO 2008
作者: Francisco, Tiago Dos Reis, Gustavo Miguel Jorge School of Technology and Management Polytechnic Institute of Leiria Portugal
Developing artificial behaviours to control artificial creatures or vehicles is a task that can be employed by means of Evolutionary algorithms. A game's artificial intelligence is usually developed by seasoned ga... 详细信息
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