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检索条件"任意字段=10th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing"
459 条 记 录,以下是341-350 订阅
排序:
GenERTiCA: A Tool for Code Generation and Aspects Weaving
GenERTiCA: A Tool for Code Generation and Aspects Weaving
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international symposium on object-oriented real-time distributed computing
作者: Marco A. Wehrmeister Edison P. Freitas Carlos E. Pereira Franz Rammig Heinz Nixdorf Institute University of Paderborn Germany Instituto de Informática Brazil Department Engenharia Elétrica UFRGS Brazil
Model-driven design (MDD) can be perceived in the recent literature as an option to deal with the increasing complexity of the design of distributed embedded real-time systems (DERTS). this paper reports some results ... 详细信息
来源: 评论
Developing Self-Managing Embedded Systems with ASSL
Developing Self-Managing Embedded Systems with ASSL
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ieee international symposium on object/component/Service-oriented real-time distributed computing Workshops (ISORCW)
作者: Emil Vassev Mike Hinchey Lero-the Irish Software Engineering Research Centre University College Dublin Dublin Ireland Lero-the Irish Software Engineering Research Centre University of Limerick Limerick Ireland
this research targets formal modeling of embedded systems capable of self-management. In our approach, we use the ASSL (Autonomic System Specification Language) framework as a development environment, where self-manag... 详细信息
来源: 评论
realization of an Adaptive distributed Sound System Based on Global-time-Based Coordination and Listener Localization
Realization of an Adaptive Distributed Sound System Based on...
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international symposium on object-oriented real-time distributed computing
作者: Emmanuel Henrich Juan A. Colmenares Keizo Fujiwara Chansik Im K.H. Kim Liangchen Zheng Panasonic Avionics Corporation USA University of California Irvine USA Microsoft Japan Japan EECS Department University of California Irvine USA Intel Corporation USA
this paper discusses the benefits of exploiting 1) the principle of global-time-based coordination of distributed computing actions (TCoDA) and 2) a high-level component-/object-based programming approach in developin... 详细信息
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A Methodology for Performance Modeling of distributed Event-Based Systems
A Methodology for Performance Modeling of Distributed Event-...
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international symposium on object-oriented real-time distributed computing
作者: Samuel Kounev Kai Sachs Jean Bacon Alejandro Buchmann Computer Laboratory University of Cambridge UK Department of Computer Science Technische Universität Darmstadt Germany
distributed event-based systems (DEBS) are gaining increasing attention in new application areas such as transport information monitoring, event-driven supply-chain management and ubiquitous sensor-rich environments. ... 详细信息
来源: 评论
Skyline Query Processing on Interval Uncertain Data
Skyline Query Processing on Interval Uncertain Data
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ieee international symposium on object/component/Service-oriented real-time distributed computing Workshops (ISORCW)
作者: Xiaoyong Li Yijie Wang Xiaoling Li Guangdong Wang National Laboratory for Parallel and Distributed Processing School of Computer Science National University of Defense Technology Changsha China
Many recent applications involve processing and analyzing uncertain data. Recently, several research efforts have addressed answering skyline queries efficiently on massive uncertain datasets. However, the research la... 详细信息
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Ontology-based runtime reconfiguration of distributed embedded real-time systems
Ontology-based runtime reconfiguration of distributed embedd...
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international symposium on object-oriented real-time distributed computing
作者: Oliver Höftberger Roman Obermaisser Vienna University of Technology Austria University of Siegen Germany
Embedded real-time systems with dynamic resource management capabilities are able to adapt to changing resource requirements, resource availability, the occurrence of faults and environmental changes. this enables bet... 详细信息
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Modular distributed Visualization and Collaboration for a real-time 3D Visualizer
Modular Distributed Visualization and Collaboration for a Re...
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international symposium on object-oriented real-time distributed computing
作者: Alexandre Valdetaro Alberto Raposo Pablo Elias Technical-Scientific Software Development Institute (Tecgraf) Pontifical Catholic University of Rio de Janeiro Rio de Janeiro Brazil
In this work, we present the design and implementation of distributed visualization and collaboration for an immersive 3D visualizer in a component-oriented fashion. the design follows an MVC approach, isolating all t... 详细信息
来源: 评论
Coordination of Rescue Robots for real-time Exploration Over Disaster Areas
Coordination of Rescue Robots for Real-Time Exploration Over...
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international symposium on object-oriented real-time distributed computing
作者: Hisayoshi Sugiyama Tetsuo Tsujioka Masashi Murata Department of Physical Electronics Informatics Osaka City University Osaka Japan Faculty of Science Technology Ryukoku University Shiga Japan
A coordination procedure is proposed for a multi-robot rescue system that performs real-time exploration over disaster areas. real-time exploration means that every robot exploring the area always has a communication ... 详细信息
来源: 评论
Lightweight Shadow Paging for Efficient Memory Isolation in Gandalf VMM
Lightweight Shadow Paging for Efficient Memory Isolation in ...
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international symposium on object-oriented real-time distributed computing
作者: Megumi Ito Shuichi Oikawa Department of Computer Science University of Tsukuba Japan
Demands are increasing for consolidating multiple OSes on a single multi-core CPU rather than using multiple sets of an OS and a CPU. A VMM enables multiple guest OSes to run concurrently on one CPU while providing se... 详细信息
来源: 评论
the Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions
The Brave New World of Multiplayer Online Games: Synchroniza...
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international symposium on object-oriented real-time distributed computing
作者: Marco Roccetti Stefano Ferretti Claudio E. Palazzi Department of Computer Science University of Bologna Bologna Italy Department of Pure and Applied Mathematics University of Padua Padua Italy
the technology supporting multiplayer online games (MOGs) has greatly improved in the past few years. this represents great news both for players all over the world and for researchers that are struggling behind tough... 详细信息
来源: 评论