In augmented reality, consistent illumination plays an important role when integrating a virtual object into a video of real scene. In this paper, we propose a novel image based framework to estimateon-line the dynami...
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Rendering virtual objects into real scenes with real illumination can greatly increase the realism of virtual objects and the consistency between the virtual and the real. the main challenge lies in illumination estim...
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the graphics engine of a Power Grids computer-aided-design application was upgraded from Direct3D 9 to Direct3D 11, allowing the use of new features such as the Geometry Shader and Stream Output stages of the graphics...
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In this paper, we introduce a novel 2D-3D hybrid video stabilization method which combines virtues of 2D and 3D video stabilization methods in one routine. It attempts to achieve high-quality camera motions and to ret...
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We present a fast collision detection method for deformable surfaces with parallel spatial hashing on GPU architecture. the efficient update and access of the uniform grid are exploited to accelerate the performance i...
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Based on globally supported radial basis functions, this paper presents a hierarchical approach to 3D scattered data interpolation. Given a scattered data set distributed along a surface, we first obtain a sparse appr...
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In this paper, we present a novel BVH tracing method on GPU, which can achieve better SIMD utilization than traditional method. In the traditional way, thread usually sticks to a ray until the closest hit is found. Wh...
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Color mapping plays a critical role in visualization of time-varying data and also sets a challenge for researchers due to the consistency of mapping and great changes in time-varying data. In order to solve this prob...
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Traditional retiming processes are mostly MILP based withthe physical interconnect information less correctly reflected, thus could be very CPU intensive and incorrect on the final clock period estimations. Moreover,...
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Rendering of volume caustics in participating media is often expensive, even with different acceleration approaches. Basic volume photon tracing is used to render such effects, but rather slow due to its massive quant...
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