In this paper we present an adaptive and intuitive methodology for controlling the localized deformations of physically simulated objects using an intuitive pattern-based control interface. To maximize the interactive...
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Achieving realistic skin deformation efficiently is a very important task for character animation. Withthe development of skin deformation, the efficiency and effectiveness of character modelling and animation have b...
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this paper addresses triangle count reduction for regular terrain triangulations. Supported by additional information available from cadastre data, non-linear low pass filtering based on wavelet coefficients is applie...
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this paper describes a system for rendering large (billions of points) point clouds using a strict level-ofdetail criterion for managing the data out of core. the system is comprised of an in-core data structure for m...
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In this paper, we present a framework to detect multiple faces with different sizes for surveillance applications, which is based on a fast moving object extraction approach followed by a skin color filtering and supp...
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ISBN:
(纸本)9780889867192
In this paper, we present a framework to detect multiple faces with different sizes for surveillance applications, which is based on a fast moving object extraction approach followed by a skin color filtering and support vector machines. More specifically, moving objects are extracted first by using image difference between two consecutive frames and a simple object filling algorithm. then, a skin color filtering combined with an eye detection algorithm is applied to locate possible face regions. Lastly, support vector machines are used to detect faces, which is applicable to detect faces with different sizes. Experimental results are provided to show that the proposed framework is applicable for surveillance applications.
this paper describes applied research provided in cooperation of the Faculty of Applied Sciences and the Techmania Science Centre. It presents the unique system Science on a Sphere, its features, control mechanisms an...
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Evaluation has become a fundamental part of visualization research and researchers have employed many approaches from the field of human-computer interaction like measures of task performance, thinking aloud protocols...
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Evaluation has become a fundamental part of visualization research and researchers have employed many approaches from the field of human-computer interaction like measures of task performance, thinking aloud protocols, and analysis of interaction logs. Recently, eye tracking has also become popular to analyze visual strategies of users in this context. this has added another modality and more data, which requires special visualization techniques to analyze this data. However, only few approaches exist that aim at an integrated analysis of multiple concurrent evaluation procedures. the variety, complexity, and sheer amount of such coupled multi-source data streams require a visual analytics approach. Our approach provides a highly interactive visualization environment to display and analyze thinking aloud, interaction, and eye movement data in close relation. Automatic pattern finding algorithms allow an efficient exploratory search and support the reasoning process to derive common eye-interaction-thinking patterns between participants. In addition, our tool equips researchers with mechanisms for searching and verifying expected usage patterns. We apply our approach to a user study involving a visual analytics application and we discuss insights gained from this joint analysis. We anticipate our approach to be applicable to other combinations of evaluation techniques and a broad class of visualization applications.
this work provides an overview of a future human-agent collaborative decision-making framework to be developed for naval systems using an augmented reality platform. We present the basic concept behind the framework, ...
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ISBN:
(纸本)9783319915845;9783319915838
this work provides an overview of a future human-agent collaborative decision-making framework to be developed for naval systems using an augmented reality platform. We present the basic concept behind the framework, key features of the application, and some details about a future proof of concept prototype that will demonstrate and evaluate the concept against a baseline design.
this article describes the status and analyses the challenges of mobile application development, proposed a frame of component-based hierarchical development. Software is divided into Application Layer, JS Engine Laye...
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Augmented reality focuses on providing the user with information about objects in the real world in a virtual context. the development of mobile applications using augmented reality and computergraphics technologies ...
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ISBN:
(纸本)9781467394642
Augmented reality focuses on providing the user with information about objects in the real world in a virtual context. the development of mobile applications using augmented reality and computergraphics technologies has been limited to restricted and constrained interactions. However, advances in video game engines and augmented reality development kits suggest the possibility, need and desire to explore better interactions in mobile augmented reality environments. this project strives to identify the strengths and unify the basic concepts of technologies including, augmented reality, video games, human-computer interaction, hypermedia narrative and mobile technologies as its foundation and at the same time identifies and overcomes the constraints and limitations of these technologies. An interactive mobile application has been developed for the Museo de America in Madrid, Spain. the mobile application is capable of recognising three images of Chimu objects exhibited at the Museo de America so that the behaviour of each of these objects can be simulated in an interactive manner. To achieve this, we used advance computergraphics and game artificial intelligence in order to create a serious game environment about the Chimu culture which encourages museum exploration through the narrative without the need of geolocation, favours interaction and ends up inviting to participate in an on-site immersive experience.
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