the following topics are dealt with: appearance and rendering; geometric modeling; 3D acquisition and interactive modeling; nonphotorealistic rendering; computer animation; morphing, shadow, and simulation; mesh; geom...
详细信息
the following topics are dealt with: appearance and rendering; geometric modeling; 3D acquisition and interactive modeling; nonphotorealistic rendering; computer animation; morphing, shadow, and simulation; mesh; geometric computing and visibility; point-based rendering; and techniques for volume and mesh.
the proceedings contain 4 papers. the topics discussed include: scene analysis from color and depth data based on surface fitting;peripheral blood image analysis;improving function detecting object for AGV;and data sc...
the proceedings contain 4 papers. the topics discussed include: scene analysis from color and depth data based on surface fitting;peripheral blood image analysis;improving function detecting object for AGV;and data scalable approach for identifying correlation in large and multi-dimensional data.
the proceedings contain 35 papers. the topics discussed include: efficient culling techniques for interactive deformable NURBS surfaces on GPU;multi-class error-diffusion with blue-noise property;re-parameterization o...
ISBN:
(纸本)9789897581755
the proceedings contain 35 papers. the topics discussed include: efficient culling techniques for interactive deformable NURBS surfaces on GPU;multi-class error-diffusion with blue-noise property;re-parameterization of a deformation model for non-rigid registration;generating straight outlines of 2D point sets and holes using dominant directions or orthogonal projections;hessian eigenfunctions for triangular mesh parameterization;an external memory algorithm for the minimum enclosing ball problem;3D geometric primitive alignment revisited;a digital hand to mimic human hand in real time operation;geometric approach to estimation of volumetric distortions;computational methods for the animation of heat transfer evolution and steel solidification;and customized 3D clothes modeling for virtual try-on system based on multiple kinects.
the proceedings contain 30 papers. the topics discussed include: efficient culling techniques for interactive deformable NURBS surfaces on GPU;multi-class error-diffusion with blue-noise property;re-parameterization o...
ISBN:
(纸本)9789897581755
the proceedings contain 30 papers. the topics discussed include: efficient culling techniques for interactive deformable NURBS surfaces on GPU;multi-class error-diffusion with blue-noise property;re-parameterization of a deformation model for non-rigid registration;generating straight outlines of 2D point sets and holes using dominant directions or orthogonal projections;hessian eigenfunctions for triangular mesh parameterization;an external memory algorithm for the minimum enclosing ball problem;a digital hand to mimic human hand in real time operation;geometric approach to estimation of volumetric distortions;customized 3D clothes modeling for virtual try-on system based on multiple kinects;and CamaroOn: an open-source visualization tool for the quality inspection of polygonal and polyhedral meshes.
Older adults are a growing segment of the population. Many aspects of technology could help this sector improve different facets of their daily lives. One such aspect is video games, something with which older adults ...
详细信息
this book constitutes thoroughly revised and selected papers from the 11th International Joint conference on computer Vision, Imaging and computergraphicstheory and applications, VISIGRAPP 2016, held in Rome, Italy,...
ISBN:
(纸本)9783319648699
this book constitutes thoroughly revised and selected papers from the 11th International Joint conference on computer Vision, Imaging and computergraphicstheory and applications, VISIGRAPP 2016, held in Rome, Italy, in February 2016. VISIGRAPP comprises GRAPP, International conference on computergraphicstheory and applications; IVAPP, International conference on Information Visualization theory and applications; and VISAPP, International conference on computer Vision theory and applications. the 28 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 338 submissions. the book also contains one invited talk in full-paper length. the regular papers were organized in topical sections named: computergraphicstheory and applications; information visualization theory and applications; and computer vision theory and applications.
the proceedings contain 10 papers. the special focus in this conference is on computer Vision applications. the topics include: AECNN: Autoencoder with Convolutional Neural Network for Hyperspectral Image Classificati...
ISBN:
(纸本)9789811513862
the proceedings contain 10 papers. the special focus in this conference is on computer Vision applications. the topics include: AECNN: Autoencoder with Convolutional Neural Network for Hyperspectral Image Classification;optic Disc Segmentation in Fundus Images Using Anatomical Atlases with Nonrigid Registration;bird Species Classification Using Transfer Learning with Multistage Training;a Deep Learning Paradigm for Automated Face Attendance;Robust Detection of Iris Region Using an Adapted SSD Framework;dynamic Image Networks for Human Fall Detection in 360-degree Videos;image Segmentation and Geometric Feature Based Approach for Fast Video Summarization of Surveillance Videos;supervised Hashing for Retrieval of Multimodal Biometric Data.
the proceedings contain 29 papers. the special focus in this conference is on computer Vision, Imaging and computergraphicstheory. the Topics include: behaviour analysis of people aggregations;real-time contour imag...
ISBN:
(纸本)9783319648699
the proceedings contain 29 papers. the special focus in this conference is on computer Vision, Imaging and computergraphicstheory. the Topics include: behaviour analysis of people aggregations;real-time contour image vectorization on GPU;screen space curvature and ambient occlusion;multi-class error-diffusion with blue-noise property and its application;copula eigenfaces with attributes: semiparametric principal component analysis for a combined color, shape and attribute model;representing shapes of 2D point sets by straight outlines;sketching 2D character animation using a data-assisted interface;skin deformation methods for interactive character animation;perceptual effects of stylization;on the visualization of hierarchical relations and tree structures with tagspheres;visual analysis of character and plot information extracted from narrative text;visual querying of semantically enriched movement data;efficient layouts for correlation tasks;analysis and comparison of feature-based patterns in urban street networks;swarm-based edge bundling applied to flow mapping;relative pose estimation from straight lines using optical flow-based line matching and parallel line clustering;a detailed description of direct stereo visual odometry based on lines;consumer-level virtual reality motion capture;ground-truth tracking data generation using rotating real-world objects;the sliced pineapple grid feature for predicting grasping affordances;extending guided image filtering for high-dimensional signals;exemplar-based image inpainting using an affine invariant similarity measure;real-time visual odometry by patch tracking using GPU-based Perspecti ve calibration and adaptive non-local means using weight thresholding.
I argue that computergraphics can benefit from a deeper use of machine learning techniques. I give an overview of what learning has to offer the graphics community, with an emphasis on Bayesian techniques. I also att...
详细信息
ISBN:
(纸本)0769520286
I argue that computergraphics can benefit from a deeper use of machine learning techniques. I give an overview of what learning has to offer the graphics community, with an emphasis on Bayesian techniques. I also attempt to address some misconceptions about learning, and to give a very brief tutorial on Bayesian reasoning.
Traditionally, computergraphics is based on the mathematics of projective geometry, homogeneous coordinates, and matrix algebra. Recently these mathematical foundations have been called into question by several autho...
详细信息
ISBN:
(纸本)0769520286
Traditionally, computergraphics is based on the mathematics of projective geometry, homogeneous coordinates, and matrix algebra. Recently these mathematical foundations have been called into question by several authors. Here we examine some possible alternative mathematical underpinnings for computergraphics, including Grassmann spaces and Grassmann coordinates, tensors and tensor algebra, and Clifford spaces and Clifford algebras.
暂无评论