the proceedings contains 18 papers from the web3d 2004 - 9thinternationalconference on 3dwebtechnology. the topics discussed include: using GeoVRML for 3d oceanographic data visualizations;interactive web-based vi...
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the proceedings contains 18 papers from the web3d 2004 - 9thinternationalconference on 3dwebtechnology. the topics discussed include: using GeoVRML for 3d oceanographic data visualizations;interactive web-based visualization of block model data;adaptive interaction in web3d virtual worlds;model-baseddesign, generation, and evaluation of virtual user interfaces;automatic derivation of electronic maps from X3d/VRML worlds;utilizing X3d for immersive environments and3d graphics rendering time modeling and control for mobile terminals.
the proceedings contain 40 papers. the topics discussed include: fast delivery of 3dweb content: a case study;a data-efficient collaborative modeling method using websockets andthe BlobTree for over-the air networks...
ISBN:
(纸本)9781450321334
the proceedings contain 40 papers. the topics discussed include: fast delivery of 3dweb content: a case study;a data-efficient collaborative modeling method using websockets andthe BlobTree for over-the air networks;declarative integration of interactive 3d graphics into the world-wide web: principles, current approaches, and research agenda;annotating 3d content in interactive, virtual worlds;3dweb based surgical training through comparative analysis;interactive software maps for web-based source code analysis;compression-domain seamless multi-resolution visualization of gigantic triangle meshes on mobile devices;a hybrid visualization system for molecular models;framework for 3ddata modeling andweb visualization of underground caves using open source tools;and artworks narrating a story: a modular framework for the integrated presentation of three-dimensional and textual contents.
the proceedings contain 14 papers. the topics discussed include: steerable media: interactive television via video synthesis;faceengine a 3d facial animation engine for real time applications;volume visualization in V...
ISBN:
(纸本)1581133391
the proceedings contain 14 papers. the topics discussed include: steerable media: interactive television via video synthesis;faceengine a 3d facial animation engine for real time applications;volume visualization in VRML;using lattice for web-based medical applications;a web architecture for progressive delivery of 3d content;a stateless client for progressive view-dependent transmission;a VRML-based user interface for an online digitalized antiquarian collection;development of a collaborative virtual environment for educational applications;a reactive behavior framework for dynamic virtual worlds;navigation by query in virtual worlds;jGL and its applications as a web3d platform;integrating active tangible devices with a synthetic environment for collaborative engineering;enabling custom enhancements in digital sports broadcasts;a framework for component based model acquisition and presentation using Java 3d;and customizable interactions in 3dweb applications with meta beans.
the proceedings contain 33 papers. the topics discussed include: adaptive quad patches: an adaptive regular structure for webdistribution and adaptive rendering of 3d models;using images and explicit binary container...
ISBN:
(纸本)9781450314329
the proceedings contain 33 papers. the topics discussed include: adaptive quad patches: an adaptive regular structure for webdistribution and adaptive rendering of 3d models;using images and explicit binary container for efficient and incremental delivery of declarative 3d scenes on the web;a web interface for 3d visualization and interactive segmentation of medical images;toward an immersion platform for the world wide web using autostereoscopic displays and tracking devices;simplification and streaming of GIS terrain for web clients;a scalable framework for image-based material representations;commonsurfaceshader revisited: improvements and experiences;server-based rendering of large 3d scenes for mobile devices using G-buffer cube maps;3d revision control framework;evaluating the X3d schema with semantic web tools;and a methodology for the promotion of cultural heritage sites through the use of low-cost technologies and procedures.
the proceedings contain 29 papers. the topics discussed include: instanced rendering of parameterized3d glyphs with adaptive level-of-detail using ***;volumetric video on the web: a platform prototype and empirical s...
ISBN:
(纸本)9798400706899
the proceedings contain 29 papers. the topics discussed include: instanced rendering of parameterized3d glyphs with adaptive level-of-detail using ***;volumetric video on the web: a platform prototype and empirical study;a workload prediction model for 3d textured meshes in webgl context;EGGS: edge guided Gaussian splatting for radiance fields;evaluation of a virtual experience system for restaurants;VR, AR, gamification and AI towards the next generation of systems supporting cultural heritage: addressing challenges of a museum context;Holonomy: a virtual environment based on hyperbolic space;towards the industrial metaverse: a game-based VR application for fire drill and evacuation training for ships and shipbuilding;towards remote rehabilitation with gaming, digital monitor and computer vision technologies;and NeuroVerse: immersive exploration of 3d ultrastructural brain reconstructions.
the proceedings contain 18 papers. the topics discussed include: XR collaboration architecture based on decentralizedweb;enhancing the AR experience with machine learning services;calibdB: enabling web based computer...
ISBN:
(纸本)9781450367981
the proceedings contain 18 papers. the topics discussed include: XR collaboration architecture based on decentralizedweb;enhancing the AR experience with machine learning services;calibdB: enabling web based computer vision through on-the-fly camera calibration;3d point cloud compression: a survey;web-enabled intelligent system for continuous sensor data processing and visualization;project ***: reconstructing a live mirrored world with geotagged social media;a practical approach to integrating live 2dweb content withthe immersive web;an online collaborative ecosystem for educational computer graphics;and progressive ray-casting volume rendering withwebGL for visual assessment of air voiddistribution in quality control.
the proceedings contain 23 papers. the topics discussed include: coding polygon meshes as compressable ASCII;rapid evaluation of Catmull-Clark subdivision surfaces;MPEG-4 BIFS streaming of large virtual environments a...
ISBN:
(纸本)1581134681
the proceedings contain 23 papers. the topics discussed include: coding polygon meshes as compressable ASCII;rapid evaluation of Catmull-Clark subdivision surfaces;MPEG-4 BIFS streaming of large virtual environments andtheir animation on the web;facial animation framework for the web and mobile platforms;multiresolution streaming mesh with shape preserving and QoS-like controlling;scheduling level of detail with guaranteed quality and cost;InTml: a description language for VR applications;investigation into effective navigation in desktop virtual interfaces;a generic approach for interfacing VRML browsers to various input devices and creating customizable 3d applications;a collaborative analysis tool for visualization and interaction with spatial data;web3d in ocean science learning environments: virtual big beef creek;teaching 3d modeling and simulation: virtual kelp forest case study;a 3d XML-based customized framework for dynamic models;and building database applications of virtual reality with X-VRML.
the proceedings contain 22 papers. the topics discussed include: cross-media agent platform;scene graph adapter: an efficient architecture to improve interoperability between 3d formats and3d applications engines;MPE...
ISBN:
(纸本)9781450307741
the proceedings contain 22 papers. the topics discussed include: cross-media agent platform;scene graph adapter: an efficient architecture to improve interoperability between 3d formats and3d applications engines;MPEG-4-based adaptive remote rendering for video games;multimodal search and retrieval using manifold learning and query formulation;ToBoA-3d: an architecture for managing top-down and bottom-up annotated3d objects and spaces on the web;X3d binary encoding results for free viewpoint networkeddistribution and synchronization;enhancing realism of mixed reality applications through real-time depth-imaging devices in X3d;dynamic and interactive aspects of X3dOM;model-driven development of interactive and integrated 2d and3d user interfaces using MML;collaborative visualization: current systems and future trends;interactive visualization of volumetric data withwebGL in real-time;and multimedia mashups for mirror worlds.
the proceedings contain 35 papers. the topics discussed include: evaluating 3dthumbnails for virtual object galleries;X3ddistributed interactive simulation (dIS) implementation and run-time discovery of new entities...
ISBN:
(纸本)9781450336475
the proceedings contain 35 papers. the topics discussed include: evaluating 3dthumbnails for virtual object galleries;X3ddistributed interactive simulation (dIS) implementation and run-time discovery of new entities using X3dOM;the X3d geospatial component: X3dOM implementation of GeoOrigin, GeoLocation, GeoViewpoint, and GeoPositionInterpolator nodes;webVis/instant3dHub - visual computing as a service infrastructure to deliver adaptive, secure and scalable user centric data visualisation;X3d sensor-basedthermal maps for residential and commercial buildings;volumetric texture data compression scheme for transmission;hybrid visualisation of digital production big data;applicability of watermarking for intellectual property rights protection in a 3d printing scenario;web-baseddata visualization of an MMO virtual regatta using a virtual globe;and an integration of urban spatial data with energy simulation to produce X3d city models: the case of Landkreis Ludwigsburg.
the proceedings contain 19 papers. the topics discussed include: pareto based optimization of multi-resolution geometry for real time rendering;web-based progressive geometry transmission using subdivision-surface wav...
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the proceedings contain 19 papers. the topics discussed include: pareto based optimization of multi-resolution geometry for real time rendering;web-based progressive geometry transmission using subdivision-surface wavelets;a java web application for allowing multiuser collaboration and exploration of existing VRML worlds;the virtual learning space-an interactive 3d environment;function-based representation of complex geometry and appearance;web-based3d visualization in a digital library of mathematical functions;and high quality parametric visual product configuration systems over the web.
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