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检索条件"任意字段=12th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2011"
163 条 记 录,以下是91-100 订阅
排序:
A Rapid Method of 3D Character Models' Diversity Used Micro-deformation
A Rapid Method of 3D Character Models' Diversity Used Micro-...
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IEEE international conference on computer-aided design and computer graphics
作者: Lin Li Zheng Wu Tao Tao Xiaoping Liu School of Computer & Information Hefei University of Technology Hefei China
An animation character, which has several duplications in one virtual scene, is usually represented just by a same 3D model. It results in monotonous and boring scenes. A micro-deformation method which can create an i... 详细信息
来源: 评论
Row-Based Analysis of Structure Power/Ground Grids with General Purpose GPU
Row-Based Analysis of Structure Power/Ground Grids with Gene...
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IEEE international conference on computer-aided design and computer graphics
作者: Xu Yang Liang Tang Kun Huang Guoxing Zhao Xingxing Xing Zuying Luo School of Information Science and Technology Beijing Normal University Beijing China
As mega-scale power/ground (P/G) grids came into being, the IR drop analysis is of the daunting computational complexity. By taking the topological advantage of the structure P/G grids, this work uses the row-based an... 详细信息
来源: 评论
Lattice-Based Skinning and Deformation for Real-Time Skeleton-Driven Animation
Lattice-Based Skinning and Deformation for Real-Time Skeleto...
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IEEE international conference on computer-aided design and computer graphics
作者: Cheng-Hao Chen I-Chen Lin Ming-Han Tsai Pin-Hua Lu Department of Computer Science National Chiao Tung University Hsinchu Taiwan
In this paper, we present an efficient framework to deform polygonal models for skeleton-driven animation. Standard solutions of skeleton-driven animation, such as linear blend skinning, require intensive artist inter... 详细信息
来源: 评论
Behavior-Based Simulation of Real-Time Crowd Evacuation
Behavior-Based Simulation of Real-Time Crowd Evacuation
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IEEE international conference on computer-aided design and computer graphics
作者: Changbo Wang Chenhui Li Yuhua Liu Jin Cui Tianlun Zhang Software Engineering Institute East China Normal University Shanghai China
Emergency evacuation has many applications in computer animation, virtual reality, architecture planning, safety science, etc. However, current methods most focus on the agent-based modeling and simulation. these simu... 详细信息
来源: 评论
Convergence of Geometric Interpolation Using Uniform B-splines
Convergence of Geometric Interpolation Using Uniform B-splin...
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IEEE international conference on computer-aided design and computer graphics
作者: Yunhui Xiong Guiqing Li Aihua Mao College of Science South China University of Technology Guangzhou China School of Computer Science & Engineering South China University of Technology Guangzhou China
this paper investigates the convergence of an algorithm geometrically interpolating a given polygon using uniform quadratic and cubic B-splines respectively. the geometric interpolation method views the polygon itself... 详细信息
来源: 评论
MCA-Based Animation of Fracturing Heterogeneous Objects
MCA-Based Animation of Fracturing Heterogeneous Objects
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IEEE international conference on computer-aided design and computer graphics
作者: Jiangfan Ning Huaxun Xu Bo Wu Liang Zeng Sikun Li Yueshan Xiong School of Computer Science National University of Defense Technology Changsha China
Existing techniques for animation of object fracture have a basic assumption that the object materials are homogeneous while most materials in real world are heterogeneous. To solve this problem, we introduce a novel ... 详细信息
来源: 评论
A Unified Framework for Alpha Matting
A Unified Framework for Alpha Matting
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IEEE international conference on computer-aided design and computer graphics
作者: Xiao Lin Yang Shen Lizhuang Ma Zhihua Chen Academy of Information Technology Luoyang Normal University Luoyang China Department of Computer science Shanghai Jiao Tong University Shanghai China Department of Computer Science & Engineering East China University of Science & Technology Shanghai China
Many important alpha matting algorithms are proposed in recent years, which focus on how to solve the alpha value on image interactively. However, few papers discuss about why the border of opaque object in image is h... 详细信息
来源: 评论
A 2D-3D Hybrid Approach to Video Stabilization
A 2D-3D Hybrid Approach to Video Stabilization
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IEEE international conference on computer-aided design and computer graphics
作者: Zhiyong Huang Fazhi He Xiantao Cai Yuan Chen Xiao Chen Computer School Wuhan University Wuhan China
In this paper, we introduce a novel 2D-3D hybrid video stabilization method which combines virtues of 2D and 3D video stabilization methods in one routine. It attempts to achieve high-quality camera motions and to ret... 详细信息
来源: 评论
An Improved Cellular Genetic Algorithm with Evolutionary Rules for 3D Animation Modeling design
An Improved Cellular Genetic Algorithm with Evolutionary Rul...
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IEEE international conference on computer-aided design and computer graphics
作者: Xiaopeng Yang Hong Liu Yanhui Ding Hanchao Yu
In order to inspire and assist designers to create novel 3D animation modelings, an improved cellular genetic algorithm with evolutionary rules is proposed in this paper and applied in 3D animation modeling design. In... 详细信息
来源: 评论
Real-Time Volume Caustics with Image-Based Photon Tracing
Real-Time Volume Caustics with Image-Based Photon Tracing
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IEEE international conference on computer-aided design and computer graphics
作者: Yuxiang Wang Bin Wang Li Chen Key Laboratory for Information System Security Ministry of Education of China China Department of Computer Science and Technology Tsinghua University China Tsinghua National Laboratory for Information Science and Technology China
Rendering of volume caustics in participating media is often expensive, even with different acceleration approaches. Basic volume photon tracing is used to render such effects, but rather slow due to its massive quant... 详细信息
来源: 评论