this study proposes a new tool based on Virtual Reality (VR) as a complement in the treatment of people diagnosed with Autism Spectrum Disorder (ASD). VR tools have been stablished in last years as a new option in lea...
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ISBN:
(数字)9781510626065
ISBN:
(纸本)9781510626065
this study proposes a new tool based on Virtual Reality (VR) as a complement in the treatment of people diagnosed with Autism Spectrum Disorder (ASD). VR tools have been stablished in last years as a new option in learning and practising new skills during the treatment. In this work, a VR application is developed simulating several environments corresponding to different types of emotions according to the Gestalt school of psychology. the VR application was tested in five male teenagers diagnosed with ASD of level one according to the DSM-5 during the therapy sessions. A qualitative evaluation of the VR application is carried out by the therapist during the session. It is observed and annotated which emotions have been detonated by the VR application giving to the therapist new information for the subsequent sessions.
Game engines typically use cube maps or screen space local reflections for simulating reflections effects at the real-time renderer pipeline. While these techniques work in many situations, they cannot deal well with ...
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ISBN:
(纸本)9781479980659
Game engines typically use cube maps or screen space local reflections for simulating reflections effects at the real-time renderer pipeline. While these techniques work in many situations, they cannot deal well with reflections of reflections, reflections from covered spaces, reflections from elements outside the screen space or reflections from elements that change its shape or position in real-time. In this paper, we present a method capable of creating true real-time ray-traced reflections by using a heuristic based method and a hybrid renderer. Our solution maintain real-time frame rates by selecting, for each frame, the best reflexive surfaces to ray trace, based on the users point of view.
In this paper we present a method to simulate fluids on smooth surfaces of arbitrary topology using a graphicsprocessing unit (GPU). To do this we use the parametrization of Cat mull-Clark subdivision surfaces and ob...
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In this paper we present a new approach which integrates the T-Snakes model and a multi-resolution method in a unified framework for segmentation and boundary extraction. In a first stage, a local scale property of th...
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Maximum entropy (MENT) is a well-known image reconstruction algorithm. If only a small amount of acquisition data is available, this algorithm converges to a noisy and blurry image. We propose an improvement to this a...
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the 3D Reconstruction problem from a single endoscope image of a smooth object is studied in the context of the Shape from Shading methods and considering a single light source at the camera projection center. Based o...
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We present a lossless compressor for multispectral images that exploits interband correlations. Each band is divided into blocks, to which a wavelet transform is applied. the wavelet coefficients are predicted by mean...
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this paper presents a new image data fusion method that aims to combine images with different spatial and spectral resolutions. It is based on a projection onto the subspace of the set of solutions of an underdetermin...
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this paper proposes an approach for color segmentation which is an alternative to the search of a total order in the color space. Instead of looking for a total order, we look for a suitable metric that defines a colo...
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Developing a vision system combined with a decision system for a humanoid robot, capable of playing soccer in the RoboCup domain, has been proved to be a challenging task. the computational limitations imposed by a em...
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