this work presents a method for motion reconstruction. the approach is based on image moments and the bsp-tree data structure. We use invariant properties of these moments to construct a bsp-tree and determine a set o...
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this work presents a method for motion reconstruction. the approach is based on image moments and the bsp-tree data structure. We use invariant properties of these moments to construct a bsp-tree and determine a set of ellipses that approximates the object's shape in each frame. these ellipsoidal structures are matched, which allow us to track the object. Motion is represented by the geometric transformations between the sets of ellipses and stored in the hierarchical structure. Motion reconstruction is done by interpolating these transformations.
Modern programmable graphics hardware offers sufficient computing power to suggest the implementation of traditional algorithms on the graphics processor. this paper describes a complete implementation of a standard t...
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Modern programmable graphics hardware offers sufficient computing power to suggest the implementation of traditional algorithms on the graphics processor. this paper describes a complete implementation of a standard technique to solve the incompressible Navier-Stokes fluid equations running entirely on the GPU: the SMAC (simplified marker and cell) method. this method is widely used in engineering applications. the described implementation works with general rectangular domains, with or without obstacles, and with a variety of boundary conditions. Furthermore, we show that our implementation is about sixteen times faster than a reference CPU implementation running on similar cost hardware. Finally, we discuss simple extensions to the method to deal with more general situations, such as free boundary-value problems and three-dimensional domains.
We present a method to interactively visualize large industrial models by replacing most triangles with implicit CPU primitives: cylinders;cone and torus slices. After a reverse-engineering process that recovers these...
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ISBN:
(纸本)9783540896388
We present a method to interactively visualize large industrial models by replacing most triangles with implicit CPU primitives: cylinders;cone and torus slices. After a reverse-engineering process that recovers these primitives from triangle meshes;we encode their implicit parameters in a texture that is sent to the CPU. In rendering tune, the implicit primitives are visualized seamlessly with other triangles in the scene. the method was tested on two massive industrial models, achieving better performance and image quality while reducing memory use.
We describe a new method for surface reconstruction based on unorganized point clouds without normals. We also present a new algorithm for refining the initial triangulation. the output of the method is a refined tria...
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We describe a new method for surface reconstruction based on unorganized point clouds without normals. We also present a new algorithm for refining the initial triangulation. the output of the method is a refined triangular mesh with points on the moving least squares surface of the original point cloud.
We present a new approach based on morphological operators for application of biometric identification of individuals by segmentation and analysis of the iris. Algorithms based on morphological operators are developed...
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We present a new approach based on morphological operators for application of biometric identification of individuals by segmentation and analysis of the iris. Algorithms based on morphological operators are developed to segment the iris region from the eye image and also to highlight chosen iris patterns. the extracted features are used to represent and characterize the iris. In order to properly extract the desired patterns, an algorithm is proposed to produce skeletons with unique paths among end-points and nodes. the representation obtained by the morphological processing is stored for identification purposes. To illustrate the efficiency of the morphological approach, some results are presented. the proposed system was derived to present low complexity implementation and low storage requirements.
Order statistic filters form a subclass of the stack filters. the design of stack filters is computationally prohibitive for relatively large windows. A possible approach to overcome this difficulty is to constrain de...
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Order statistic filters form a subclass of the stack filters. the design of stack filters is computationally prohibitive for relatively large windows. A possible approach to overcome this difficulty is to constrain design to a smaller class. We propose an algorithm for the design of optimal order statistic filters from training data, and show how it can also be applied to the design of optimal weighted order statistic filters. Some examples that illustrate the application of the proposed algorithm are presented, with considerations on training time and precision of the designed filter.
In this paper we address the problem of lane detection and lane tracking. A linear model is used to approximate lane boundaries in the first frame of a video sequence, using a combination of the edge distribution func...
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In this paper we address the problem of lane detection and lane tracking. A linear model is used to approximate lane boundaries in the first frame of a video sequence, using a combination of the edge distribution function and the Hough transform. A new linear-parabolic model is used in the subsequent frames: the linear part of the model is used to fit the near vision field, while the parabolic model fits the far field. the proposed technique demands low computational power and memory requirements, and showed to be robust in the presence of noise, shadows, lack of lane painting and change of illumination conditions.
the work describes a new algorithm for segmentation of handwritten cursive words, based on the following two hypotheses: 1) natural segmentation points (SPs) exist corresponding to disconnected characters; and 2) the ...
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the work describes a new algorithm for segmentation of handwritten cursive words, based on the following two hypotheses: 1) natural segmentation points (SPs) exist corresponding to disconnected characters; and 2) the physical SPs between connected characters are located in ligatures. the morphological operations of opening and closing are utilized in the determination of word ligatures. A genetic algorithm was employed in the search for the optimum structuring element to determine ligatures.
A new approach is presented for recovering shapes from noisy and damaged images as well as the filling in of missing information or the removal of objects from an image. the procedure allows for the denoising and inpa...
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A new approach is presented for recovering shapes from noisy and damaged images as well as the filling in of missing information or the removal of objects from an image. the procedure allows for the denoising and inpainting of images simultaneously. the denoising is performed by the smoothing equation working inside and outside of the inpainting domain but in completely different ways. Inside the inpainting domain the smoothing is carried out by the mean curvature flow, while the smoothing of the outside of the inpainting domain is carried out in a way to encourage smoothing within a region and discourage smoothing across boundaries. Besides smoothing, the approach here presented permits the transportation of available information from the outside towards the inside of the inpainting domain. this combination permits the simultaneous use of filling-in and differentiated smoothing of different regions of an image. the experimental results show the effective performance of the combination of these two procedures in image restoration.
this paper proposes a new methodology for micro pattern analysis in digital images based on fuzzy numbers. A micro-pattern is the structure of the gray-level pixels within a neighborhood and can describe the spatial c...
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