cad software and other computer-aided engineering (CAE) technologies can be used to create digital patterns for clothing. this technology speeds up the production, rendering, and grading of patterns as well as the dig...
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cad software and other computer-aided engineering (CAE) technologies can be used to create digital patterns for clothing. this technology speeds up the production, rendering, and grading of patterns as well as the digitization and storage of hard-copy patterns [2]. It also replaces traditional design. On the other hand, because it is possible to graphically portray the developed garment without the necessity for a prototype, three-dimensional (3D) representation of the developed caddesignthrough digital visualization encourages quicker evaluation of the product's fit performance. However, one area that requires research is how to apply these technologies to create a digital twin of the country's significant and historical national costume, which is essential to be preserved digitally because it represents the nation's culture and *** creating a digital twin of the terno dress worn during the 1940s, this study verified the efficacy of digital technology IR 4.0 in the conservation of Philippine National Wear. the virtual fit validation of the digitized terno dress confirms that the generated digital pattern fits closely on the avatar's body on the bust, waist, arms, and hips, as evidenced by the garment fit map of the constructed digital prototype. In fact 100% of the respondents concurred that the silhouette of the traditional terno dress was replicated using the digitalization process. However, only 50% of respondents gave the garment a 5 for fit because as they undertook their basic duties, such as sitting or moving their hands, the shoulder area of the dress began to flare up, causing them some little discomfort. But overall findings indicated that respondents were satisfied. thus, the digitization technique used in the study could reproduce the traditional terno dress. As a result, it can be concluded that digital prototyping employing computer-aided engineering tools can successfully reengineer national traditional wear
this empirical study is a secondary evaluation building on Franka Moritz's work “Potentials of 3D-Web-Applications in E-Commerce - Study about the Impact of 3D-Product-Presentations” [1], which was presented at ...
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this empirical study is a secondary evaluation building on Franka Moritz's work “Potentials of 3D-Web-Applications in E-Commerce - Study about the Impact of 3D-Product-Presentations” [1], which was presented at the Ninth IEEE/ACIS internationalconference. As in the above work, the core objective of this study is to compare 2D and 3D product presentations in web interfaces. Elaborating upon the outcomes of Moritz's study, two main factors should be considered when implementing 3D visualizations in e-commerce scenarios. First, whereas Moritz's test applications were based on Flash and Java Applets, the downside of these technologies with regards to limited performance and render quality has been extensively discussed in several other previous works [2], [3]. the approach of this work is based on the latest HTML5 specification and WebGL, which enables a near-photorealistic render result while ensuring application performance. Secondly, instead of comparing arbitrary products and brands to unspecific test participants, focus is placed on a single product range and selected experimental subjects corresponding to product manufacture's target demographic group.
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