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检索条件"任意字段=15th Indian Conference on Human-Computer Interaction Design and Research"
1113 条 记 录,以下是41-50 订阅
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SPIRITUAL AMBIANCE IN INTERACTIVE TEMPLE
SPIRITUAL AMBIANCE IN INTERACTIVE TEMPLE
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15th International conference on computer-Aided Architectural design research in Asia (CAADRIA)
作者: Tsai, Tai-Ling Jeng, Tay-Sheng Chen, Jian-Hsu Natl Cheng Kung Univ Inst Creat Ind Design Tainan 70101 Taiwan
this paper introduces a new dimension of spiritual ambiance design using a real-world interactive temple design project. the research focus has shifted from users' basic demands for physical design artifacts to th... 详细信息
来源: 评论
Teaching with an Interactive E-book to Improve Children's Online Privacy Knowledge  16
Teaching with an Interactive E-book to Improve Children's On...
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15th International ACM conference on interaction design and Children (IDC)
作者: Zhang-Kennedy, Leah Chiasson, Sonia Carleton Univ Ottawa ON Canada
We designed the Cyberheroes interactive e-book and conducted a preliminary user study to test its effectiveness in educating children aged 7 to 9 about online privacy risks. Children and parents found the book to be f... 详细信息
来源: 评论
designing education applications for generation Z  15
Designing education applications for generation Z
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15th International conference on Interfaces and human computer interaction, IHCI 2021 and 14th International conference on Game and Entertainment Technologies, GET 2021 - Held at the 15th Multi-conference on computer Science and Information Systems, MCCSIS 2021
作者: Ashcroft, Alice School of Computing and Communications Lancaster University United Kingdom
this paper discusses how generational differences impact on innovation processes and application design in Higher Education institutions. With both pedagogies and technologies varyingly according to generational divid... 详细信息
来源: 评论
Explainable AI for the Arts: XAIxArts  23
Explainable AI for the Arts: XAIxArts
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15th conference on Creativity and Cognition (C and C)
作者: Bryan-Kinns, Nick Ford, Corey Chamberlain, Alan Benford, Steve Kennedy, Helen Li, Zijin Qiong, Wu Xia, Gus Rezwana, Jeba Queen Mary Univ London London England Univ Nottingham Nottingham England Cent Conservatory Mus Beijing Peoples R China Tsinghua Univ Beijing Peoples R China NYU Shanghai Shanghai Peoples R China Univ N Carolina Charlotte NC USA
this firstworkshop on explainable AI for the Arts (XAIxArts) brings together a community of researchers and creative practitioners in human-computer interaction (HCI), interaction design, AI, explainable AI (XAI), and... 详细信息
来源: 评论
design guidelines for mobile applications  15
Design guidelines for mobile applications
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15th International conference on Interfaces and human computer interaction, IHCI 2021 and 14th International conference on Game and Entertainment Technologies, GET 2021 - Held at the 15th Multi-conference on computer Science and Information Systems, MCCSIS 2021
作者: Lupanda, Isaac Senga van Rensburg, J.T. Janse North-West University Hendrik van Eck Boulevard Vanderbijlpark South Africa
With the widespread rapid development of computers and wireless communication, mobile computing is fast growing as the communication and sales platform of choice. the aim of this paper is to present design guidelines ... 详细信息
来源: 评论
Biobiased: A speculative news app for synthetic biology  15
Biobiased: A speculative news app for synthetic biology
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15th International conference on Interfaces and human computer interaction, IHCI 2021 and 14th International conference on Game and Entertainment Technologies, GET 2021 - Held at the 15th Multi-conference on computer Science and Information Systems, MCCSIS 2021
作者: Kallergi, Amalia Institute for Science in Society Radboud University Heyendaalseweg 135 Nijmegen6525 AJ Netherlands
BioBiased is a mobile application that uses the format of fictive news to promote reflection over synthetic biology. the app introduces interested citizens to the benefits and risks of synthetic biology, the different... 详细信息
来源: 评论
A study on folk literature resources to video game  15
A study on folk literature resources to video game
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15th International conference on Interfaces and human computer interaction, IHCI 2021 and 14th International conference on Game and Entertainment Technologies, GET 2021 - Held at the 15th Multi-conference on computer Science and Information Systems, MCCSIS 2021
作者: Meng, Cheng National Research Center of Cultural Industries Central China Normal University Wuhan China
this paper analyzes the transformation of folk literature resources to a video game. It first outlines the significance of folk literature to video games and then discusses how folk literature adapts to them. Finally,... 详细信息
来源: 评论
A Smart Home Experience using Egocentric interaction design Principles
A Smart Home Experience using Egocentric Interaction Design ...
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15th IEEE International conference on Computational Science and Engineering (CSE) / 10th IEEE/IFIP International conference on Embedded and Ubiquitous Computing (EUC)
作者: Surie, Dipak Pederson, thomas Janlert, Lars-Erik Umea Univ Dept Comp Sci S-90187 Umea Sweden IT Univ Copenhagen Innovat Commun Grp Copenhagen Denmark
the landscape of ubiquitous computing comprising of numerous interconnected computing devices seamlessly integrated within everyday environments introduces a need to do research beyond human-computer interaction: in p... 详细信息
来源: 评论
Role of conferences in Shaping the Field of HCI  15th
Role of Conferences in Shaping the Field of HCI
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15th IFIP TC.13 International conference on human-computer interaction (INTERACT)
作者: Gulliksen, Jan Junqueira Barbosa, Simone Diniz Joshi, Anirudha Lawson, Shaun Palanque, Philippe KTH Royal Inst Technol Human Comp Interact Stockholm Sweden KTH Royal Inst Technol Sch Comp Sci & Commun Stockholm Sweden Pontificia Univ Catolica Rio de Janeiro Dept Informat Rio de Janeiro Brazil Indian Inst Technol Ind Design Ctr Interact Design Stream Bombay Maharashtra India Lincoln Univ LiSC Lincoln England Univ Toulouse ICS IRIT Toulouse France
the panel will discuss the role various conferences have played in developing the field of HCI in academic research and industrial practice. It is composed of people who have experience in organising HCI conferences i... 详细信息
来源: 评论
A DEEP REINFORCEMENT LEARNING APPROACH TO thE ANCIENT indian GAME - CHOWKA BHARA  16
A DEEP REINFORCEMENT LEARNING APPROACH TO THE ANCIENT INDIAN...
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16th International conference on Interfaces and human computer interaction, IHCI 2022, and 15th International conference on Game and Entertainment Technologies 2022, GET 2022 - Held at the 16th Multi conference on computer Science and Information Systems, MCCSIS 2022
作者: Patil, Annapurna P. Raghavendra, Sanjay Srinarasi, Shruthi Ram, Reshma Ramaiah Institute of Technology MSRIT Post M S Ramaiah Nagar MSR Nagar Karnataka Bengaluru560054 India
Reinforcement Learning (RL) is the study of how Artificial Intelligence (AI) agents learn to make their own decisions in an environment to maximize the cumulative reward received. Although there has been notable progr... 详细信息
来源: 评论