Structured lighting is a computer vision technique that projects illumination patterns onto the scene to facilitate feature extraction from the captured images. the use of low-cost cameras is avoided not only due to t...
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ISBN:
(纸本)9781538622193
Structured lighting is a computer vision technique that projects illumination patterns onto the scene to facilitate feature extraction from the captured images. the use of low-cost cameras is avoided not only due to their low image quality but mostly due to the lack of a synchronization mechanism for the illuminators. In this paper we propose a method to synchronize low-cost cameras and illuminators based on the dynamic estimation of the camera sensor exposure and number of lines. At the same time, the use of structured stroboscopic lighting is used to enhance the image quality. Starting with a coarse estimation of the sensor parameters, we developed computer vision algorithms that detect image artifacts created by the structured lighting when the illuminators are not correctly synchronized withthe camera frames. the detected artifacts are used to refine the estimation of the sensor parameters and to adjust the firing of the illuminators until a clear picture is obtained. Our technique requires a simple external circuit to control the firing of the illuminators, that is adjusted by software, and allows virtually any modern digital camera to be used in structured lighting applications. We demonstrate the use of this technique in a fast 187 fps robust pupil detector that can be used for gaze interaction applications.
the article provides information on the Afrigraph organization in Africa. the purpose of Afrigraph is to help consolidate and promote the practice of relevant computergraphics in academia, arts and industry in Africa...
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the article provides information on the Afrigraph organization in Africa. the purpose of Afrigraph is to help consolidate and promote the practice of relevant computergraphics in academia, arts and industry in Africa. Afrigraph has run a series of four international conferences in order to foster the computergraphics community in Africa and international cooperation. the organization held a graphics programming contst open to school pupils in Southern Africa as a new venture in 2006.
In recent years, image generation has been growing at a very fast pace, demanding specific systems for managing large image datasets. For example, we can mention the content-based image retrieval (CBIR) systems. Usual...
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ISBN:
(纸本)9798350338737;9798350338720
In recent years, image generation has been growing at a very fast pace, demanding specific systems for managing large image datasets. For example, we can mention the content-based image retrieval (CBIR) systems. Usually, they use a representation of feature vectors based on the images' visual content to store/retrieve them and to perform demanded queries. Currently, neural networks perform the task of generating image representations with great mastery. However, these networks usually create methods that are difficult to understand or to explain, which for some applications, such as medical decision-making systems, can be a significant disadvantage. thinking about the explainability aspect, in this work, we present a new technique based on the bag of visual words (BoVW) which, in addition to generating promising explainable methods, has long been the state of the art for generating image representations. the results showed that the presented method BoCS overcomes similar methods and still has the potential to be further explored.
In this work, we extend a novel seed-based segmentation algorithm, which provides global optimum solutions according to a graph-cut measure, subject to high-level boundary constraints: the simultaneously handling of b...
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ISBN:
(纸本)9781509035687
In this work, we extend a novel seed-based segmentation algorithm, which provides global optimum solutions according to a graph-cut measure, subject to high-level boundary constraints: the simultaneously handling of boundary polarity and connectivity constraints. the proposed method incorporates the connectivity constraint in the Oriented image Foresting Transform (OIFT), ensuring the generation of connected objects, but such that the connection between its internal seeds is guaranteed to have a user-controllable minimum width. In other frameworks, such as the min-cut/max-flow algorithm, the connectivity constraint is known to lead to NP-hard problems. In contrast, our method conserves the low complexity of the OIFT algorithm. In the experiments, we show improved results for the segmentation of thin and elongated objects, for the same amount of user interaction. Our dataset of natural images with true segmentation is publicly available to the community.
Interactive 3D object segmentation is an important and challenging activity in medical imaging, although it is tedious and error-prone to be done. Automatic segmentation methods aim to replace the user altogether, but...
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ISBN:
(纸本)9781509035687
Interactive 3D object segmentation is an important and challenging activity in medical imaging, although it is tedious and error-prone to be done. Automatic segmentation methods aim to replace the user altogether, but require user interaction to produce training data sets of segmented masks and to make error corrections. We propose a complete framework for interactive medical image segmentation, which reduces user effort by automatically providing an initial segmentation result. We develop a Statistical Seed Model (SSM) to this end, that improves from seed sets selected by robot users when reconstructing masks of previously segmented images. the SSM outputs a seed set that may be used to automatically delineate a new test image. the seeds provide both an implicit object shape constraint and a flexible way of interactively correcting segmentation. We demonstrate that our framework decreases the amount of user interaction by a factor of three, when segmenting MR-images of the cerebellum.
New advances in image based texture synthesis techniques allow the generation of arbitrarily sized textures based on a small sample. the generated textures are perceived as very similar to the given sample. One main d...
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ISBN:
(纸本)076951846X
New advances in image based texture synthesis techniques allow the generation of arbitrarily sized textures based on a small sample. the generated textures are perceived as very similar to the given sample. One main drawback of these techniques, however, is that the synthesized result cannot be locally controlled, that is, we are able to synthesize a larger version of the sample but without much variation. We present in this paper a technique which improves on current fast texture synthesis techniques by allowing local control over the result. By local control we mean a final texture that is still perceived as a whole but presents variations in size of the basic elements. Our solution generates the final texture from a small collection of the same sample at different resolutions, adequately interpolated. We illustrate our results with some examples, including natural textures such as animal coat patterns, which exhibit local variations that can be adequately captured by our algorithm.
In this work, we introduce a zero-shot method for color enhancement in images containing people. this method is based on photo edition techniques used by professional editors, where these professionals adjust the RGB ...
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ISBN:
(纸本)9798350338737;9798350338720
In this work, we introduce a zero-shot method for color enhancement in images containing people. this method is based on photo edition techniques used by professional editors, where these professionals adjust the RGB curves, which affects the image colors globally. the hypothesis adopted in this investigation is that, when there are people present in an image, they become the most important element of the scene, so one of the main aspects of color adjustment is to make their skin tones look more realistic and natural, which should please most of the viewers. the proposed method employs a pipeline of classical algorithms of computer vision to mimic the process applied by professional photo editors. Experiments performed on the Adobe-MIT 5k dataset, a widely used dataset on image enhancement, show that our approach has similar performance compared to supervised data-driven state-of-art methods.
this paper presents a new technique to solve the single image super resolution reconstruction problem based on multiple extreme learning machine regressors, called here MELM. the MELM employs a feature space of low re...
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ISBN:
(纸本)9781538622193
this paper presents a new technique to solve the single image super resolution reconstruction problem based on multiple extreme learning machine regressors, called here MELM. the MELM employs a feature space of low resolution images, divided in subspaces, and one regressor is trained for each one. In the training task, we employ a color dataset containing 91 images, with approximately 5.3 million pixels, and PSNR and SSIM as metric evaluation. For the experiments we use two datasets, Set 5 and Set 14, to evaluate the results. We observe MELM improves reconstruction quality in about 0.44 dB PSNR in average for Set 5, when compared with a global ELM regressor (GELM), trained for the entire feature space. the proposed method almost reaches deep learning reconstruction quality, without depending on large datasets and long training times, giving a competitive trade off between performance and computational costs.
this work consists of the study, development and implementation of a toolbox of imageprocessing for Python language [1]. this environment will be useful in education, research and development of final applications. T...
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Computational aesthetics is a subfield of computer vision that seeks to understand the human aesthetic perception of images and image sequences. the main objective is to create systems that allow different aesthetic d...
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ISBN:
(数字)9781665453851
ISBN:
(纸本)9781665453851
Computational aesthetics is a subfield of computer vision that seeks to understand the human aesthetic perception of images and image sequences. the main objective is to create systems that allow different aesthetic decisions, trying to approximate the judgment of a human being about the images. In this work, we explore the problem of identifying influence among artists based on visual features detected in their artworks. In particular, we are interested in investigating the similarity of faces in paintings to design the artists' influence. In our methodology, we propose four groups of features to characterize the faces, and we show that the similarity of faces to finding artists' influence, shows promising results when compared to the recently proposed methods.
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