Occlusion is currently at the centre of analysis in machine vision. We present an approach to it that uses attention feedback to an occluded object to obtain its correct recognition. Various simulations are performed ...
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(纸本)3540386254
Occlusion is currently at the centre of analysis in machine vision. We present an approach to it that uses attention feedback to an occluded object to obtain its correct recognition. Various simulations are performed using a hierarchical visual attention feedback system, based on contrast gain (which we discuss as to its relation to possible hallucinations that could be caused by feedback). We then discuss implications of our results for object representations per se.
Here is described a new efficient method of topological information reconstruction from Multiresolutional models, which allows fast triangles neighbor finding of extracted surface.
Here is described a new efficient method of topological information reconstruction from Multiresolutional models, which allows fast triangles neighbor finding of extracted surface.
this paper is devoted to the geometrical programming language, interpreter, programming environment and mechanism of visualization. the paper contains information about the geometrical scene representation, capabiliti...
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this paper is devoted to the geometrical programming language, interpreter, programming environment and mechanism of visualization. the paper contains information about the geometrical scene representation, capabilities of language, capabilities of programming environment and mechanism of visualization.
the paper is devoted to an algorithm for obtaining joystick position. It's based on image analysis of joystick with pattern connected with handle. Image is getting from videocamera. Black and white part of chessbo...
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the paper is devoted to an algorithm for obtaining joystick position. It's based on image analysis of joystick with pattern connected with handle. Image is getting from videocamera. Black and white part of chessboard is using as pattern. Obtained position of joystick is using for flight simulator.
this paper describes a cloth simulation system based on particles method. On the basis of physical properties of a fabric the model and the algorithm for modeling behavior of a fabric are developed. Assemblage of clot...
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this paper describes a cloth simulation system based on particles method. On the basis of physical properties of a fabric the model and the algorithm for modeling behavior of a fabric are developed. Assemblage of cloth like objects on a surface of firm object is considered.
the paper is devoted to comparative analysis of different MPEG- 2 video decoders while decoding video stream that went through the channel with bit noise. the methodic for such comparisons is described. the results ar...
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the paper is devoted to comparative analysis of different MPEG- 2 video decoders while decoding video stream that went through the channel with bit noise. the methodic for such comparisons is described. the results are presented with objective metrics and visual comparison.
the present paper is devoted to the problem of constructing Hamiltonian cycles on a set of line segments. Given a set of undirected disjoint line segments we build a minimal closed tour including all segments only onc...
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the present paper is devoted to the problem of constructing Hamiltonian cycles on a set of line segments. Given a set of undirected disjoint line segments we build a minimal closed tour including all segments only once. the problem is approached by Ant optimization.
the algorithm of rear projection of noisy image is considered. Different types of filtration for suppression of noise are observed. Quantitative assessment of speed of the software implementation of the proposed algor...
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the algorithm of rear projection of noisy image is considered. Different types of filtration for suppression of noise are observed. Quantitative assessment of speed of the software implementation of the proposed algorithms is performed.
the structure and functionality of postprocessing in PDE Performance Toolkit for 3D physical modeling is described. In complicated computational domains the computing results are presented by node and edge values at t...
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the structure and functionality of postprocessing in PDE Performance Toolkit for 3D physical modeling is described. In complicated computational domains the computing results are presented by node and edge values at the nonuniform grids. Algorithms for calculating isolines and isosurfaces, vector fields and gradients of scalar fields are described. the obtained graphics information is transformed into U3D format and is drawn by means of corresponding tools. Examples of visualization pictures are presented.
the given paper is devoted to the development of a physically based model of a petrographic microscope. this virtual device enables the observation of optical phenomena in the selected sections of crystals. the model ...
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the given paper is devoted to the development of a physically based model of a petrographic microscope. this virtual device enables the observation of optical phenomena in the selected sections of crystals. the model allows real-time rendering of optical features of crystals, which are visible in converging plane polarized light.
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