the proceedings contain 15 papers. the special focus in this conference is on computervision, Imaging and computergraphicstheory and Applications. the topics include: MinMax-CAM: Increasing Precision of Explai...
ISBN:
(纸本)9783031457241
the proceedings contain 15 papers. the special focus in this conference is on computervision, Imaging and computergraphicstheory and Applications. the topics include: MinMax-CAM: Increasing Precision of Explaining Maps by Contrasting Gradient Signals and Regularizing Kernel Usage;DIAR: Deep Image Alignment and Reconstruction Using Swin Transformers;Active Learning with Data Augmentation Under Small vs Large Dataset Regimes for Semantic-KITTI Dataset;transformers in Unsupervised Structure-from-Motion;a Study of Aerial Image-Based 3D Reconstructions in a Metropolitan Area;semi-automated Generation of Accurate Ground-Truth for 3D Object Detection;A Quantitative and Qualitative Analysis on a GAN-Based Face Mask Removal on Masked Images and Videos;dense Material Segmentation with Context-Aware Network;partial Alignment of Time Series for Action and Activity Prediction;Automatic Bi-LSTM Architecture Search Using Bayesian Optimisation for Vehicle Activity Recognition;ANTENNA: Visual Analytics of Mobility Derived from Cellphone Data;influence of Errors on the Evaluation of Text Classification Systems;autonomous Navigation Method Considering Passenger Comfort Recognition for Personal Mobility Vehicles in Crowded Pedestrian Spaces.
this paper introduces a novel approach for assessing piano performance through video analysis using Dynamic Time Warping (DTW). Traditional methods of evaluating piano playing often rely on auditory cues or sheet musi...
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In rendering, low complexity 3D meshes can result in aliasing at the shadow terminator. this study aims to develop a novel mesh decimation algorithmthat maintains a smooth shadow terminator. By concentrating on region...
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Conducting an orchestra had been a privilege reserved for professional conductors, until there aremusic conducting systems that can follow the user's lead. the music playing and beat tracking components of conduct...
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the challenge is a fundamental aspect of almost every gameplay, and immersion is one of the most widely recognized concepts in the video game industry. Since this is currently a work in progress, this study aims to pr...
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Face recognition technology uses Deep Convolutional Neural Network (DCNN) to extract biometric features for identity authentication. It has been used in various application domains, including military, law enforcement...
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To address the visualization problem of surface streamline on complex curved surfaces, we present and implement an efficient surface streamline generation method for visualizing vector field on arbitrary geometry. the...
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Efficient rendering of large dynamic scenes is one of the most important problems of computergraphics, which arises in many applications such as CAD/CAM/CAE, geoinformatics, project management, scientific visualizati...
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this paper presents a targeted reflection on the evolving research area of Data Physicalization (DP) within the Human-computer Interaction (HCI) domain. In recent years substantial works have been done to define this ...
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the proceedings contain 33 papers. the topics discussed include: do we have gestures in our hands? - on the influence of hand characteristics on mid-air gesture recognition;a review of the application of technology ac...
ISBN:
(纸本)9789898704580
the proceedings contain 33 papers. the topics discussed include: do we have gestures in our hands? - on the influence of hand characteristics on mid-air gesture recognition;a review of the application of technology acceptance models in the healthcare;fostering emotional attachments to cars: insights from a focus group study;predicting stem learners’ performance in serious games for computational thinking using game learning analytics framework;design guidelines for personality based interfaces;an analysis of interaction behaviors in personalized learning;from a participatory city to a collaborative city: video games as an emergent tool for collaborative design;downfall seed spread. a stack-based algorithm for the autonomous generation of 2d maps in videogames;and exploratory study on quantifying complexity in the temporal structure of electroacoustic music.
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