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检索条件"任意字段=18th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2014"
8 条 记 录,以下是1-10 订阅
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Proceedings of the 18th Meeting of the acm siggraph symposium on interactive 3d graphics and games, i3d 2014
Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposiu...
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18th acm siggraph symposium on interactive 3d graphics and games, i3d 2014
the proceedings contain 24 papers. the topics discussed include: fracture animation based on high-dimensional Voronoi diagrams;sound localization and multi-modal steering for autonomous virtual agents;stochastic activ...
来源: 评论
RGB-d iBR: Rendering indoor Scenes Using Sparse RGB-d images with Local Alignments  16
RGB-D IBR: Rendering Indoor Scenes Using Sparse RGB-D Images...
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20th acm siggraph symposium on interactive 3d graphics and games (i3d)
作者: Jeong, Yeongyu Kim, Haejoon Seo, Hyewon Cordier, Frederic Lee, Seungyong POSTECH Pohang Si Gyeongsangbuk D South Korea Univ Strasbourg Strasbourg France Univ Haute Alsace Mulhouse France
this paper presents an image-based rendering (iBR) system based on RGB-d images. the input of our system consists of RGB-d images captured at sparse locations in the scene and can be expanded by adding new RGB-d image... 详细信息
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interactive 3d cloud modelling with a brush painting interface  14
Interactive 3D cloud modelling with a brush painting interfa...
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18th acm siggraph symposium on interactive 3d graphics and games, i3d 2014
作者: Wei, Chen Gain, James Marais, Patrick University of Cape Town South Africa
Motivated by traditional Chinese landscape painting, in which a single brush and a single colour are used to paint a vivid landscape, we propose a new painting interface for volumetric cloud modelling.
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Splatting lines: An efficient method for illustrating 3d surfaces and volumes  14
Splatting lines: An efficient method for illustrating 3D sur...
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18th acm siggraph symposium on interactive 3d graphics and games, i3d 2014
作者: Zhang, Long Sun, Qian He, Ying Hangzhou Dianzi University China Nanyang Technological University Singapore
While 3d line drawing techniques have become well established in the past decade, most are only suitable for polygonal meshes. this paper presents splatting lines, a unified framework for generating line drawings from... 详细信息
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FORK-1S: interactive compliant mechanisms with parallel state computation  14
FORK-1S: Interactive compliant mechanisms with parallel stat...
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18th acm siggraph symposium on interactive 3d graphics and games, i3d 2014
作者: Andrews, Sheldon Teichmann, Marek Kry, Paul G. McGill University Canada CM Labs Simulations United States
We present a method for the simulation of compliant, articulated structures using a plausible approximate model that focuses on modeling endpoint interaction. We approximate the structure's behavior about a refere... 详细信息
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Texture mapping for 3d painting using geodesic distance  14
Texture mapping for 3D painting using geodesic distance
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18th acm siggraph symposium on interactive 3d graphics and games, i3d 2014
作者: Xu, Songgang Keysery, John Texas A and M University United States
3d modeling systems form the basis for many of the most widely used graphics applications. Although interfaces have long provided the ability to paint directly on a 3d model, the colors are usually stored in a 2d doma...
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Fast rotation search for real-time interactive point cloud registration  14
Fast rotation search for real-time interactive point cloud r...
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18th acm siggraph symposium on interactive 3d graphics and games, i3d 2014
作者: Chin, Tat-Jun Parra Bustos, Álvaro Brown, Michael S. Suter, david School of Computer Science University of Adelaide Australia School of Computing National University of Singapore Singapore
Our goal is the registration of multiple 3d point clouds obtained from LidAR scans of underground mines. Such a capability is crucial to the surveying and planning operations in mining. Often, the point clouds only pa... 详细信息
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A GPU accelerated algorithm for 3d delaunay triangulation  14
A GPU accelerated algorithm for 3D Delaunay triangulation
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18th acm siggraph symposium on interactive 3d graphics and games, i3d 2014
作者: Cao, thanh-Tung Nanjappa, Ashwin Gao, Mingcen Tan, Tiow-Seng National University of Singapore Singapore Bioinformatics Institute Singapore
We propose the first algorithm to compute the 3d delaunay triangulation (dT) on the GPU. Our algorithm uses massively parallel point insertion followed by bilateral flipping, a powerful local operation in computationa... 详细信息
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