the proceedings contain 16 papers. the topics discussed include: procedural modeling of water caustics and foamy water for cartoon animation;representing progressive dynamic 3D meshes and applications;space-optimized ...
ISBN:
(纸本)9780769542058
the proceedings contain 16 papers. the topics discussed include: procedural modeling of water caustics and foamy water for cartoon animation;representing progressive dynamic 3D meshes and applications;space-optimized texture atlases for 3D scenes with per-polygon textures;fast height-field rendering under image-based lighting;computing efficient matrix-valued wavelets for meshes;physically based rendering of rainbows under various atmospheric conditions;synthesizing subdivision meshes using real time tessellation;rate-distortion optimized progressive 3D reconstruction from multi-view images;a simplified plane-parallel scattering model and its application to hair rendering;high quality interactive rendering of massive point models using multi-way kd-trees;sample-based synthesis of illustrative patterns;and prefiltered cross-section occluders.
When it comes to rendering models available as points, rather than meshes, splats are a common intermediate internal representation. In this paper we further the state of the art by ray tracing splats to produce expec...
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We present a simple and efficient technique for out-of-core multiresolution construction and high quality visualization of large point datasets. the method introduces a novel hierarchical LOD data organization based o...
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We propose a new GPU method for synthesizing subdivision meshes with exact adaptive geometry in real time. Our GPU kernel builds upon precomputed tables of basis functions for subdivision surfaces and is therefore sup...
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Real-time rendering of massively textured urban scenes is still a challenging problem in computergraphics. Texture atlases and the recently-introduced texture arrays have proven to be a powerful tool to accelerate th...
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Outdoor photography and computer vision tasks often suffer from bad weather conditions, observed objects lose visibility and contrast due to the presence of atmospheric haze, fog, and smoke. In this paper, we propose ...
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We propose a new fast height-field rendering method for Image-Based Lighting. Our approach approximates the environmental illumination using spherical radial basis functions (SRBFs). We approximate the integrand of th...
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In recent years, several subdivision wavelets, which are constructed directly from the subdivision templates, proposed for the triangular and quadrilateral meshes. To reduce the algorithm complexity, most deploy the l...
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We present an improved method for synthesis of patterns defined as 2D collection of vector elements. Current solutions to this problem rely on triangulation of the input space or statistical measures of the sample to ...
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