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检索条件"任意字段=18th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 2010"
61 条 记 录,以下是1-10 订阅
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Proceedings - 18th pacific conference on computer graphics and applications, pacific graphics 2010
Proceedings - 18th Pacific Conference on Computer Graphics a...
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18th pacific conference on computer graphics and applications, pacific graphics 2010
the proceedings contain 16 papers. the topics discussed include: procedural modeling of water caustics and foamy water for cartoon animation;representing progressive dynamic 3D meshes and applications;space-optimized ...
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Proceedings - pacific conference on computer graphics and applications: Introduction
Proceedings - Pacific Conference on Computer Graphics and Ap...
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Proceedings - pacific conference on computer graphics and applications 2010年 vii页
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GPU-based ray tracing of splats
GPU-based ray tracing of splats
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18th pacific conference on computer graphics and applications, pacific graphics 2010
作者: Goradia, Rhushabh Kashyap, Sriram Chaudhuri, Parag Chandran, Sharat Indian Institute of Technology Bombay India
When it comes to rendering models available as points, rather than meshes, splats are a common intermediate internal representation. In this paper we further the state of the art by ray tracing splats to produce expec... 详细信息
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High quality interactive rendering of massive point models using multi-way kd-trees
High quality interactive rendering of massive point models u...
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18th pacific conference on computer graphics and applications, pacific graphics 2010
作者: Goswami, Prashant Zhang, Yanci Pajarola, Renato Gobbetti, Enrico University of Zurich Switzerland Sichuan University China CRS4 Italy
We present a simple and efficient technique for out-of-core multiresolution construction and high quality visualization of large point datasets. the method introduces a novel hierarchical LOD data organization based o... 详细信息
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Synthesizing subdivision meshes using real time tessellation
Synthesizing subdivision meshes using real time tessellation
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18th pacific conference on computer graphics and applications, pacific graphics 2010
作者: Holländer, Matthias Boubekeur, Tamy Telecom ParisTech CNRS LTCI Paris France
We propose a new GPU method for synthesizing subdivision meshes with exact adaptive geometry in real time. Our GPU kernel builds upon precomputed tables of basis functions for subdivision surfaces and is therefore sup... 详细信息
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Space-optimized texture atlases for 3D scenes with per-polygon textures
Space-optimized texture atlases for 3D scenes with per-polyg...
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18th pacific conference on computer graphics and applications, pacific graphics 2010
作者: Martinez, Jonas Andujar, Carlos Universitat Politècnica de Catalunya Barcelona Spain MOVING Research Group Universitat Politècnica de Catalunya Barcelona Spain
Real-time rendering of massively textured urban scenes is still a challenging problem in computer graphics. Texture atlases and the recently-introduced texture arrays have proven to be a powerful tool to accelerate th... 详细信息
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Real-time dehazing for image and video
Real-time dehazing for image and video
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18th pacific conference on computer graphics and applications, pacific graphics 2010
作者: Lv, Xingyong Chen, Wenbin Shen, I-Fan School of Computer Science Fudan University Shanghai China School of Mathematical Science Fudan University Shanghai China
Outdoor photography and computer vision tasks often suffer from bad weather conditions, observed objects lose visibility and contrast due to the presence of atmospheric haze, fog, and smoke. In this paper, we propose ... 详细信息
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Fast height-field rendering under Image-Based Lighting
Fast height-field rendering under Image-Based Lighting
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18th pacific conference on computer graphics and applications, pacific graphics 2010
作者: Shinoyama, Noriaki Max, Nelson Department of Computer Science Tokyo Institute of Technology Tokyo 152-8552 Japan Department of Computer Science University of California Davis Davis CA 95616 United States
We propose a new fast height-field rendering method for Image-Based Lighting. Our approach approximates the environmental illumination using spherical radial basis functions (SRBFs). We approximate the integrand of th... 详细信息
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Computing efficient matrix-valued wavelets for meshes
Computing efficient matrix-valued wavelets for meshes
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18th pacific conference on computer graphics and applications, pacific graphics 2010
作者: Zhao, Chong Sun, Hanqiu Qin, Kaihuai Computer Science and Engineering Chinese University of Hong Kong Hong Kong Hong Kong Computer Science and Technology Tsinghua University Beijing China
In recent years, several subdivision wavelets, which are constructed directly from the subdivision templates, proposed for the triangular and quadrilateral meshes. To reduce the algorithm complexity, most deploy the l... 详细信息
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Sample-based synthesis of illustrative patterns
Sample-based synthesis of illustrative patterns
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18th pacific conference on computer graphics and applications, pacific graphics 2010
作者: Dos Passos, Vladimir Alves Waltery, Marcelo Sousa, Mario Costa Centro de Informática UFPE Recife Brazil Instituto de Informática UFRGS Porto Alegre Brazil Department of Computer Science University of Calgary Calgary Canada
We present an improved method for synthesis of patterns defined as 2D collection of vector elements. Current solutions to this problem rely on triangulation of the input space or statistical measures of the sample to ... 详细信息
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