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检索条件"任意字段=1993 AAAI Fall Symposium on Learning in Computer Vision"
68 条 记 录,以下是51-60 订阅
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learning combination of evidence functions in object recognition
Learning combination of evidence functions in object recogni...
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1993 aaai fall symposium on learning in computer vision
作者: Cook, Diane J. Woods, Kevin Hall, Lawrence O. Stark, Louise Bowyer, Kevin Department of Computer Science and Engineering University of South Florida TampaFL33620 United States Dept.of CS Univ.of thePacific StocktonCA United States
This paper describes a learning system, OMLET, which helps to automate the construction of function-based object recognition systems. OMLET is designed to learn fuzzy membershipfunctions which approximate the allowabl... 详细信息
来源: 评论
learning VISUAL SPEECH
LEARNING VISUAL SPEECH
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1993 aaai fall symposium on learning in computer vision
作者: Wolff, Gregory J. Venkatesh Prasad, K. Stork, David G. Hennecke, Marcus Machine Learning and Perception Group Ricoh California Research Center 2882 Sand Hill Road Suite 115 Menlo ParkCA94025-7022 United States Dept. of Electrical Engineering MC4055 Stanford University StanfordCA1305 United States
The performance of Automatic Speech Recognition (ASR) systems can be greatly enhanced by incorporating phonologically relevant features contained in video sequences of speakers. Humans, particularly the hearing impair... 详细信息
来源: 评论
A COMPARISON BETWEEN PROBABILISTIC SEARCH AND WEIGHTED HEURISTICS IN A GAME WITH INCOMPLETE INFORMATION
A COMPARISON BETWEEN PROBABILISTIC SEARCH AND WEIGHTED HEURI...
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1993 aaai fall symposium on Games: Planning and learning
作者: Gordon, Steven Department of Mathematics East Carolina University GreenvilleNC27858 United States
Computing an effective strategy in games with incomplete information is much more difficult than in games where the status of every relevant factor is known. A weighted heuristic approach selects the move in a given p... 详细信息
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learning Models of Opponent's Strategy in Game Playing
Learning Models of Opponent's Strategy in Game Playing
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1993 aaai fall symposium on Games: Planning and learning
作者: Carmel, David Markovitch, Shaul Computer Science Department Technion Haifa32000 Israel
Most of the activity in the area of game playing programs is concerned with efficient ways of searching game trees. There is substantial evidence that game playing involves additional types of intelligent processes. O... 详细信息
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THE PRAX APPROACH TO learning A LARGE NUMBER OF TEXTURE CONCEPTS
THE PRAX APPROACH TO LEARNING A LARGE NUMBER OF TEXTURE CONC...
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1993 aaai fall symposium on learning in computer vision
作者: Bala, J. Michalski, R. Wnek, J. Center for Artificial Intelligence George Mason University FairfaxVA22030 United States
This paper describes an approach, called PRAX, to learning descriptions of a large number of texture concepts from texture samples. The learning process consists of two phases: 1) learning descriptions of selected sub... 详细信息
来源: 评论
Exploiting the Physics of State-Space Search
Exploiting the Physics of State-Space Search
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1993 aaai fall symposium on Games: Planning and learning
作者: Levinson, Robert Dept. of Computer and Information Sciences University of California Santa CruzCA95060 United States
This paper is a blueprint for the development of a fully domain-independent single agent and multi-agent heuristic search system. The paper gives a graph-theoretic representation of search problems based on conceptual... 详细信息
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Developing Population Codes For Object Instantiation Parameters
Developing Population Codes For Object Instantiation Paramet...
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1993 aaai fall symposium on learning in computer vision
作者: Zemel, Richard S. Hinton, Geoffrey E. University of Toronto & The Salk Institute CNL 10010 North Torrey Pines Rd. La Jolla San DiegoCA92037 United States Computer Science Department University of Toronto 6 King’s College Rd TorontoONM5S 1A4 Canada
An efficient and useful representation for an object viewed from different positions is in terms of its instantiation parameters. Weshow how the MinimumDescription Length principle (MDL)can be used to train the hidden... 详细信息
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Designing A computer Opponent for Wargames: Integrating Planning, Knowledge Acquisition and learning in WARGLES
Designing A Computer Opponent for Wargames: Integrating Plan...
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1993 aaai fall symposium on Games: Planning and learning
作者: Hieb, Michael R. Hille, David Tecuci, Gheorghe Center for Artificial Intelligence Department of Computer Science George Mason University 4400 University Drive FairfaxVA22030-4444 United States ANSER ArlingtonVA22202 United States Romanian Academy Bucharest Romania
This paper presents a general approach to designing a computer opponent for nondeterministic adversarial games which is able to learn from interaction with a human expert. This approach is based on an integration of p... 详细信息
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A Strategic Metagame Player for General Chess-Like Games
A Strategic Metagame Player for General Chess-Like Games
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1993 aaai fall symposium on Games: Planning and learning
作者: Pell, Barney Computer Laboratory University of Cambridge CambridgeCB2 3QG United Kingdom
This paper reviews the concept of Metagame and discusses the implementation of metagamer, a program which plays Metagame in the class of symmetric chess-like games, which includes chess, Chinese-chess, checkers, draug... 详细信息
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Collaborative Applications for Long-Term Use
Collaborative Applications for Long-Term Use
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1993 aaai fall symposium on Human-computer Collaboration
作者: Eisenberg, Michael Department of Computer Science Institute of Cognitive Science University of Colorado Boulder BoulderCO80309-0430 United States
computer applications are designed, used, and assessed by (often unstated) analogy to other tools and devices. When viewed as appliances (e.g., telephones), applications are created and judged according to standards o... 详细信息
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