We present the Incremental Focus of Attention (IFA) architecture for adding robustness to software-based, real-time, motion trackers. The framework provides a structure which, when given the entire camera image to sea...
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ISBN:
(纸本)0818672587
We present the Incremental Focus of Attention (IFA) architecture for adding robustness to software-based, real-time, motion trackers. The framework provides a structure which, when given the entire camera image to search, efficiently focuses the attention of the system into a narrow set of possible states that includes the target state. IFA offers a means for automatic tracking initialization and reinitialization when environmental conditions momentarily deteriorate and cause the system to lose track of its target. Systems based on the framework degrade gracefully as various assumptions about the environment are violated. In particular, multiple tracking algorithms are layered so that the failure of a single algorithm causes another algorithm of less precision to take over, thereby allowing the system to return approximate feature state information.
Given a machine learning model, adversarial perturbations transform images such that the model's output is classified as an attacker chosen class. Most research in this area has focused on adversarial perturbation...
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ISBN:
(数字)9781538661000
ISBN:
(纸本)9781538661000
Given a machine learning model, adversarial perturbations transform images such that the model's output is classified as an attacker chosen class. Most research in this area has focused on adversarial perturbations that are imperceptible to the human eye. However, recent work has considered attacks that are perceptible but localized to a small region of the image. Under this threat model, we discuss both defenses that remove such adversarial perturbations, and attacks that can bypass these defenses.
Action recognition is one of the major challenges of computervision. Several approaches have been proposed using different descriptors and multi-class models. In this paper, we focus on binary ranking models for the ...
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ISBN:
(纸本)9780769549903
Action recognition is one of the major challenges of computervision. Several approaches have been proposed using different descriptors and multi-class models. In this paper, we focus on binary ranking models for the action recognition problem and address the action recognition as a ranking problem. A binary ranking model is trained for each action and used to recognize the test videos for that action. Binary ranking models are constructed using dense SIFT (DSIFT) descriptors and histogram of oriented gradients / histogram of optical flows (HOG/HOF) descriptors. We show that using ranking models, it is possible to obtain higher recognition accuracies from a baseline that is based on multi-class models on the very recent and challenging benchmark datasets;Human Motion Database (HMDB) and The Action Similarity Labeling (ASLAN).
Image anonymization is widely adapted in practice to comply with privacy regulations in many regions. However, anonymization often degrades the quality of the data, reducing its utility for computervision development...
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ISBN:
(纸本)9798350302493
Image anonymization is widely adapted in practice to comply with privacy regulations in many regions. However, anonymization often degrades the quality of the data, reducing its utility for computervision development. In this paper, we investigate the impact of image anonymization for training computervision models on key computervision tasks (detection, instance segmentation, and pose estimation). Specifically, we benchmark the recognition drop on common detection datasets, where we evaluate both traditional and realistic anonymization for faces and full bodies. Our comprehensive experiments reflect that traditional image anonymization substantially impacts final model performance, particularly when anonymizing the full body. Furthermore, we find that realistic anonymization can mitigate this decrease in performance, where our experiments reflect a minimal performance drop for face anonymization. Our study demonstrates that realistic anonymization can enable privacy-preserving computervision development with minimal performance degradation across a range of important computervision benchmarks.
We present an automotive-grade, real-time, vision-based Driver State Monitor. Upon detecting and tracking the driver's facial features, the system analyzes eye-closures and head pose to infer his/her fatigue or di...
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ISBN:
(纸本)0769523722
We present an automotive-grade, real-time, vision-based Driver State Monitor. Upon detecting and tracking the driver's facial features, the system analyzes eye-closures and head pose to infer his/her fatigue or distraction. This information is used to warn the driver and to modulate the actions of other safety systems. The purpose of this monitor is to increase road safety by preventing drivers from falling asleep or from being overly distracted, and to improve the effectiveness of other safety systems.
Understanding human actions in videos has been a central research theme in computervision for decades, and much progress has been achieved over the years. Much of this progress was demonstrated on standard benchmarks...
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ISBN:
(纸本)9780769549903
Understanding human actions in videos has been a central research theme in computervision for decades, and much progress has been achieved over the years. Much of this progress was demonstrated on standard benchmarks used to evaluate novel techniques. These benchmarks and their evolution, provide a unique perspective on the growing capabilities of computerized action recognition systems. They demonstrate just how far machine vision systems have come while also underscore the gap that still remains between existing state-of-the-art performance and the needs of real-world applications. In this paper we provide a comprehensive survey of these benchmarks: from early examples, such as the Weizmann set [1], to recently presented, contemporary benchmarks. This paper further provides a summary of the results obtained in the last couple of years on the recent ASLAN benchmark [12], which was designed to reflect the many challenges modern Action recognition systems are expected to overcome.
Motion of an observer relative to objects in a scene provides information about the structure of the scene. Changing patterns of shading due to motion relative to the light source provide information about surface str...
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ISBN:
(纸本)0818672587
Motion of an observer relative to objects in a scene provides information about the structure of the scene. Changing patterns of shading due to motion relative to the light source provide information about surface structure, albedos, and light sources. One can stratify this photometric information into affine, unitary, and metric structure, much like the stratification of structure from motion [1]. For Lambertian surfaces, if either motion or photometry give us more than affine structure, the two cues can be combined to yield full metric information. Edge constraints plus unitary photometry also give us full metric photometry. Affine structure alone contains much of the quantitative structure information, allowing us to judge such things as the ordinal relationships between the albedos.
To create a more realistic soccer game derived from TV images, we developed an image synthesis system that generates an image sequence from the viewpoint of a player on the field. Tills system is based on the camera c...
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ISBN:
(纸本)0818684976
To create a more realistic soccer game derived from TV images, we developed an image synthesis system that generates an image sequence from the viewpoint of a player on the field. Tills system is based on the camera calibration theory. The system first determines the camera parameters of a TV image by using the intersection points of the white lines drawn on the soccer field. It then extracts players from each image and estimates their positions in the world coordinate system. Finally;it applies a running motion to the players in their respective positions and generates computer graphics animation from the viewpoint of any player selected by a user. The system was tested over seven sequences of TV images and demonstrated satisfactory results.
Material recognition is researched in both computervision and vision science fields. In this paper, we investigated how humans observe material images and found the eye fixation information improves the performance o...
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ISBN:
(数字)9781538661000
ISBN:
(纸本)9781538661000
Material recognition is researched in both computervision and vision science fields. In this paper, we investigated how humans observe material images and found the eye fixation information improves the performance of material image classification models. We first collected eye-tracking data from human observers and used it to fine-tune a generative adversarial network for saliency prediction (SalGAN). We then fused the predicted saliency map with material images and fed them to CNN models for material classification. The experiment results show that the classification accuracy is improved than those using original images. This indicates that human's visual cues could benefit computational models as priors.
We study the problem of estimating rigid motion from a sequence of monocular perspective images obtained by navigating around an object while fixating a particular feature point. We cast the problem in the framework o...
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ISBN:
(纸本)0818672587
We study the problem of estimating rigid motion from a sequence of monocular perspective images obtained by navigating around an object while fixating a particular feature point. We cast the problem in the framework of "epipolar geometry", and propose a filter based upon implicit dynamical model for recursively estimating motion under the fixation constraint. This allows us to compare the quality of the estimates directly against the ones obtained assuming a general rigid motion simply by changing the geometry of the parameter space, while maintaining the same structure of the recursive estimator. We also present a closed-form static solution from two views, and a recursive estimator of the relative pose between the viewer and the scene.
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