Parameters used in the physical models for nonrigid motion simulation are often not known with high precision. It has been recognized that the commonly used assumptions about the parameters may have adverse effects on...
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In this report, we present and evaluate a method of reconstructing three-dimensional (3D) periodic human motion from two-dimensional (2D) motion sequences. Based on a Fourier decomposition of a training set of 3D data...
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This paper presents an approach for reconstructing the physical state of documents and other objects on a desk over time using an overhead video camera. The history of the desktop is subsequently analyzed to enable a ...
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We describe a method that recovers an estimate of surface shape and of the irradiance field for a textured surface. The method assumes the surface is viewed in scaled orthography, and we demonstrate the appropriatenes...
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We describe a method that recovers an estimate of surface shape and of the irradiance field for a textured surface. The method assumes the surface is viewed in scaled orthography, and we demonstrate the appropriateness of this assumption. Our method uses interest points to obtain the locations of putative texton instances, clusters the textons into types, and then uses an autocalibration method to recover the frontal appearance of each texton model. This yields (a) a dense set of normal estimates, each up to a two-fold ambiguity (b) a dense set of irradiance estimates and (c) whether each instance is, in fact, an instance of the relevant texton. Because we are able to obtain a very large number of instances of a large number of different textons, this information is obtained at sites very closely spaced in the image. As a result, we need only a simple smoothness constraint to reconstruct a surface model, using EM to resolve the normal ambiguity. We show results on images of real scenes, comparing our reconstructions with those obtained using other methods and demonstrating the accuracy of both the recovered shape and the irradiance estimate.
Generative models of natural images have long been used in computervision. However, since they only describe the statistics of 2D scenes, they fail to capture all the properties of the underlying 3D world. Even thoug...
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This paper addresses an important issue, how to evaluate a vision-based face tracking system? Although nowadays it is getting popular to employ a magnetic sensor to evaluate the performance of such systems. The relate...
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We present a system for pose and illumination invariant face recognition that combines two recent advances in the computervision field: 3D morphable models and component-based recognition. A 3D morphable model is use...
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Most gait and activity recognition algorithms rely on the use of silhouettes as the low-level representation. However, the detection of good silhouettes is still an open problem, particularly for sequences that are ta...
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A fundamental problem in surveillance systems is the specification of "activities of interest". While various activity recognition systems have been developed, they have used complex hand-coded representatio...
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In this paper a method for fitting open surfaces to an unorganized set of data points is presented using a level set representation of the surface. This is done by tracking a curve, representing the boundary, on the i...
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In this paper a method for fitting open surfaces to an unorganized set of data points is presented using a level set representation of the surface. This is done by tracking a curve, representing the boundary, on the implicitly defined surface. This curve is given as the intersection of the level set describing the surface and an auxiliary level set. These two level sets are propagated using the same motion vector field. Special care has to be taken in order for the surfaces not to intersect at other places than at the desired boundary. Methods for accomplishing this are presented and a novel fast scheme for finding good initial values is proposed. This novel method gives a piecewise linear approximation of the initial surface boundary using a partition of the convex hull. With the described method open surfaces can be fitted to point clouds obtained using structure from motion techniques. This paper solves an important practical problem since in many cases the surfaces in the scene are open or can only be viewed from certain directions. Successful experiments on several data sets support the method.
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