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检索条件"任意字段=2012 16th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2012"
17 条 记 录,以下是1-10 订阅
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Proceedings - i3d 2012: acm siggraph symposium on interactive 3d graphics and games
Proceedings - I3D 2012: ACM SIGGRAPH Symposium on Interactiv...
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2012 16th acm siggraph symposium on interactive 3d graphics and games, i3d 2012
the proceedings contain 39 papers. the topics discussed include: tabletop ensemble: touch-enabled virtual percussion instruments;way portals: efficient multi-agent navigation with line-segment goals;dynamic eye conver...
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Proceedings - i3d 2012: acm siggraph symposium on interactive 3d graphics and games: Preface
Proceedings - I3D 2012: ACM SIGGRAPH Symposium on Interactiv...
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Proceedings - i3d 2012: acm siggraph symposium on interactive 3d graphics and games 2012年 6-6页
作者: Garland, Michael Wang, Rui
来源: 评论
Feature-based interactively sketched terrain  12
Feature-based interactively sketched terrain
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2012 16th acm siggraph symposium on interactive 3d graphics and games, i3d 2012
作者: Adams, daniel Egbert, Parris Brunner, Seth Brigham Young University United States
We present a new technique for interactive terrain generation. this approach provides two improvements over existing teerrain generation systems. First, we introduce an improved midpoint displacement algorithm that al... 详细信息
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Linear compression for spatially-varying BRdFs  12
Linear compression for spatially-varying BRDFs
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2012 16th acm siggraph symposium on interactive 3d graphics and games, i3d 2012
作者: Braeger, Steven Hughes, Charles E. University of Central Florida United States
the storage requirements for rendering with arbitrary tabular BRdFs can be quite large. this limits the number of BRdFs that can be in used in a scene to only a few. Furthermore, material parameters can be too complex... 详细信息
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Hardware accelerated construction of SAH-based bounding volume hierarchies for interactive ray tracing  12
Hardware accelerated construction of SAH-based bounding volu...
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2012 16th acm siggraph symposium on interactive 3d graphics and games, i3d 2012
作者: doyle, Michael J. Fowler, Colin Manzke, Michael Trinity College Dublin Ireland
the ray tracing algorithm is known primarily for producing highly realistic images, but also for its high computational cost. Perhaps the most effective method for accelerating ray tracing is through the use of spatia... 详细信息
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interactive GPU-based octree generation and traversal  12
Interactive GPU-based octree generation and traversal
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2012 16th acm siggraph symposium on interactive 3d graphics and games, i3d 2012
作者: Wei, Chen Gain, James Marais, Patrick University of Cape Town South Africa
GPU-based ray casting, as introduced by Krüger and Westermann [2003], is an effective method for volumetric rendering. Unfortunately, conventional methods of Empty Space Skipping (ESS) using spatial partitioning,...
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Postmortem stylization of open-source games  12
Postmortem stylization of open-source games
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2012 16th acm siggraph symposium on interactive 3d graphics and games, i3d 2012
作者: Lester, Michael Laxer, Cary Rose-Hulman Institute of Technology United States
Open-source games can benefit from stylization of their rendering engine, even after end-of-life. Without professional content artists, it is difficult to achieve the targeted realistic look to which many games aspire... 详细信息
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decoupled deferred shading for hardware rasterization  12
Decoupled deferred shading for hardware rasterization
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2012 16th acm siggraph symposium on interactive 3d graphics and games, i3d 2012
作者: Liktor, Gábor dachsbacher, Carsten Computer Graphics Group Karlsruhe Institute of Technology Germany
in this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently from the visibility. this enables cac... 详细信息
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interactive 3d rapid-prototyping models  12
Interactive 3D rapid-prototyping models
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2012 16th acm siggraph symposium on interactive 3d graphics and games, i3d 2012
作者: Séquin, Carlo H. U.C. Berkeley EECS CS Division United States
Today CAd programs are not just producing mind-blowing graphics pictures or convincing virtual models that can be interactively manipulated and changed. they also can yield tangible, physical artifacts, thanks to the ...
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4d parametric motion graphs for interactive animation  12
4D parametric motion graphs for interactive animation
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2012 16th acm siggraph symposium on interactive 3d graphics and games, i3d 2012
作者: Casas, dan Tejera, Margara Guillemaut, Jean-Yves Hilton, Adrian University of Surrey United Kingdom
A 4d parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. the representation is based on a 4d model database of temporally aligned m... 详细信息
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