this book constitutes the refereed proceedings of the 4thinternationalconference on Soft computing and its Engineering Applications, icSoftComp 2022, held in Changa, Anand, India during December 9–10, 2022.;the 33 ...
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ISBN:
(数字)9783031276095
ISBN:
(纸本)9783031276088
this book constitutes the refereed proceedings of the 4thinternationalconference on Soft computing and its Engineering Applications, icSoftComp 2022, held in Changa, Anand, India during December 9–10, 2022.;the 33 full papers and 3 short papers included in this book were carefully reviewed and selected from 342 submissions. they were organized in topical sections as follows: theory and Methods; Systems and Applications; and Hybrid Techniques.
this book constitutes revised selected papers of the 10thinternationalconference on Analysis of Images, Social Networks and Texts, AIST 2021, held in Tbilisi, Georgia, in December 2021. Due to the COVID-19 pandemic ...
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ISBN:
(数字)9783031151682
ISBN:
(纸本)9783031151675
this book constitutes revised selected papers of the 10thinternationalconference on Analysis of Images, Social Networks and Texts, AIST 2021, held in Tbilisi, Georgia, in December 2021. Due to the COVID-19 pandemic the conference was held in hybrid mode.;the 17 full papers were carefully reviewed and selected from 118 submissions, out of which 92 were sent to peer review. the papers are organized in topical sections on natural language processing; computer vision; data analysis and machine learning; social network analysis; theoretical machine learning and optimisation.
this book constitutes the refereed proceedings of the 10thinternationalconference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in December 2021.;the 21 full papers and 10 short papers were ca...
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ISBN:
(数字)9783030921828
ISBN:
(纸本)9783030921811
this book constitutes the refereed proceedings of the 10thinternationalconference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in December 2021.;the 21 full papers and 10 short papers were carefully reviewed and selected from 50 submissions. the papers cover a broad spectrum of topics: Serious Games Applications; Serious Game to Improve Literacy; Technology used for Serious Games; Serious Game Usage; Serious Games *** “Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame" and “An Authoring Tool to Engage Younger Audiences in the Development of Nature Preservation Games: the G4N Toolkit to Game Design ” are available open access under a Creative Commons Attribution 4.0 international License via ***.
this book constitutes the proceedings of the 20thinternationalconference on Foundations of Computer Science, FCS 2024, and the 20thinternationalconference on Frontiers in Education, FECS 2024, held as part of the ...
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ISBN:
(数字)9783031859304
ISBN:
(纸本)9783031859298
this book constitutes the proceedings of the 20thinternationalconference on Foundations of Computer Science, FCS 2024, and the 20thinternationalconference on Frontiers in Education, FECS 2024, held as part of the 2024 World Congress in Computer Science, Computer Engineering and Applied computing, in Las Vegas, USA, during July 22 to July 25, 2024.
the 10 FECS 2024 papers included were carefully reviewed and selected from 43 submissions. FCS 2024 received 172 submissions and accepted 31 papers for inclusion in the proceedings.
the papers have been organized in topical sections as follows: Foundations of computer science; frontiers in education - novel studies and assessment results; frontiers in educations - tools; frontiers in education - student retention, teaching and learning methods, curriculum design and related issues; and poster/position papers.
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