咨询与建议

限定检索结果

文献类型

  • 104 篇 会议

馆藏范围

  • 104 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 68 篇 理学
    • 66 篇 物理学
    • 9 篇 数学
    • 7 篇 生物学
    • 2 篇 化学
    • 1 篇 统计学(可授理学、...
  • 68 篇 工学
    • 40 篇 电气工程
    • 15 篇 计算机科学与技术...
    • 15 篇 软件工程
    • 14 篇 仪器科学与技术
    • 6 篇 信息与通信工程
    • 3 篇 光学工程
    • 3 篇 生物工程
    • 2 篇 控制科学与工程
    • 2 篇 建筑学
    • 1 篇 力学(可授工学、理...
    • 1 篇 机械工程
    • 1 篇 土木工程
    • 1 篇 化学工程与技术
    • 1 篇 交通运输工程
    • 1 篇 环境科学与工程(可...
  • 7 篇 法学
    • 7 篇 社会学
  • 2 篇 管理学
    • 1 篇 管理科学与工程(可...
    • 1 篇 图书情报与档案管...
  • 1 篇 医学
    • 1 篇 临床医学
  • 1 篇 艺术学
    • 1 篇 设计学(可授艺术学...

主题

  • 15 篇 spatial audio
  • 10 篇 ambisonics
  • 6 篇 virtual reality
  • 5 篇 music
  • 4 篇 microphone array
  • 4 篇 reverberation
  • 4 篇 room acoustics
  • 4 篇 3d audio
  • 3 篇 binaural audio
  • 3 篇 auralisation
  • 3 篇 audio acoustics
  • 3 篇 auralization
  • 2 篇 acoustic fields
  • 2 篇 binaural
  • 2 篇 loudspeakers
  • 2 篇 audio systems
  • 2 篇 composition
  • 2 篇 auditory percept...
  • 2 篇 sound field repr...
  • 2 篇 web application

机构

  • 4 篇 rhodes universit...
  • 3 篇 univ parma dept ...
  • 3 篇 dept. of informa...
  • 3 篇 university of tr...
  • 2 篇 treble technolog...
  • 2 篇 université de mo...
  • 2 篇 univ maryland pe...
  • 2 篇 embodyvr inc. sa...
  • 2 篇 embodyvr inc. sa...
  • 2 篇 coda audio hanno...
  • 2 篇 intelligraphics ...
  • 2 篇 tech univ munich...
  • 2 篇 univ edinburgh a...
  • 2 篇 univ york dept t...
  • 2 篇 dept. of enginee...
  • 2 篇 th koln univ app...
  • 2 篇 native prime bol...
  • 2 篇 brandeburg labs ...
  • 2 篇 university of pa...
  • 2 篇 facebook faceboo...

作者

  • 4 篇 pinardi daniel
  • 3 篇 cecchi stefania
  • 3 篇 tomasetti matteo
  • 3 篇 turchet luca
  • 3 篇 matteo tomasetti
  • 3 篇 farina angelo
  • 3 篇 luca turchet
  • 3 篇 van tonder cobi
  • 3 篇 bruschi valeria
  • 2 篇 foss richard
  • 2 篇 toscani andrea
  • 2 篇 alon david lou
  • 2 篇 duraiswami raman...
  • 2 篇 fazi filippo mar...
  • 2 篇 soeta yoshiharu
  • 2 篇 saarish kareer
  • 2 篇 olgun orhun
  • 2 篇 seeber bernhard ...
  • 2 篇 binelli marco
  • 2 篇 sunder kaushik

语言

  • 104 篇 英文
检索条件"任意字段=2023 Immersive and 3D Audio: from Architecture to Automotive, I3DA 2023"
104 条 记 录,以下是91-100 订阅
排序:
Acoustic Atlas - Auralisation in the Browser
Acoustic Atlas - Auralisation in the Browser
收藏 引用
Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: van Tonder, Cobi Lopez, Mariana Univ York Dept Theatre Film Televis & Interact Media York N Yorkshire England
The Acoustic Atlas project, funded by the European Commission, explores a new model for experiencing acoustic heritage data in the form of room impulse responses (RiRs), as real-time auralisations. The browser-based W... 详细信息
来源: 评论
audio effects for multi-source auralisations
Audio effects for multi-source auralisations
收藏 引用
Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Christensen, Claus Lynge Koutsouris, George Richard, Antoine Rindel, Jens Holger Odeon AS Lyngby Denmark
implementing multi-source auralisations is essential for comprehensive acoustic studies of concert halls, operas, restaurants and other spaces, where many sound sources are active. Nowadays, room simulation programs a... 详细信息
来源: 评论
A Modular, Low Latency, A2B-based architecture for distributed Multichannel Full-digital audio Systems
A Modular, Low Latency, A<SUP>2</SUP>B-based Architecture fo...
收藏 引用
Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Rocchi, Nicholas Toscani, Andrea Pinardi, daniel Binelli, Marco Chiesi, Lorenzo Farina, Angelo Bonomi, Elia Tronchin, Lamberto Univ Parma Dept Engn & Architecture Parma Italy Univ Bologna Dept Architecture Bologna Italy
despite the increasing demand for multichannel audio systems, existing solutions are still mainly analog or audio-over-iP based, leading to well-known limitations: bulky wiring, high latency (0.5-2 ms), and expensive ... 详细信息
来源: 评论
Enabling Head-Tracking for Binaural Sound Reproduction Based on Bilateral Ambisonics
Enabling Head-Tracking for Binaural Sound Reproduction Based...
收藏 引用
Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Berebi, Or Rafaely, Boaz Ben-Hur, Zamir Alon, david Lou Ben Gurion Univ Negev Sch Elect & Comp Engn IL-84105 Beer Sheva Israel Facebook Facebook Real Labs Res 1 Hacker Way Menlo Pk CA 94025 USA
Recent progress in virtual and augmented reality technology has highlighted the need for high-quality spatial sound recording and reproduction for headphones playback. This process of high-quality binaural reproductio... 详细信息
来源: 评论
Simplifying head-related transfer function measurements: A system for use in regular rooms based on free head movements
Simplifying head-related transfer function measurements: A s...
收藏 引用
Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Bau, david Lubeck, Tim Arend, Johannes M. dziwis, damian Porschmann, Christoph TH Koln Univ Appl Sci Inst Commun Engn Cologne Germany Tech Univ Berlin Audio Commun Grp Berlin Germany
The use of individual head-related transfer functions (HRTFs) can improve the quality of binaural reproduction in virtual acoustic environments. However, measuring individual HRTFs for a large number of directions is ... 详细信息
来源: 评论
Spatial audio quality factors for headphone evaluation
Spatial audio quality factors for headphone evaluation
收藏 引用
Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Soeta, Yoshiharu Ooi, Sho Natl Inst Adv Ind Sci & Technol Biomed Res Inst Osaka Japan Ritsumeikan Univ Coll Informat Sci & Engn Kusatsu Shiga Japan
Comparison of acoustic characteristics of headphones is a major concern during design or product selection. There are several specifications for the acoustic characteristics, such as frequency response, impedance, sen... 详细信息
来源: 评论
Effect of Acoustic Scene Complexity and Visual Scene Representation on Auditory Perception in Virtual audio-Visual Environments
Effect of Acoustic Scene Complexity and Visual Scene Represe...
收藏 引用
Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Fichna, Stefan Biberger, Thomas Seeber, Bernhard U. Ewert, Stephan d. Carl von Ossietzky Univ Oldenburg Med Phys Oldenburg Germany Tech Univ Munich Audio Informat Proc Munich Germany
in daily life, social interaction and acoustic communication often take place in complex acoustic environments (CAE) with a variety of interfering sounds and reverberation. For hearing research and the evaluation of h... 详细信息
来源: 评论
development and analysis of decorrelation filters for binaural rendering of audio definition Model content
Development and analysis of decorrelation filters for binaur...
收藏 引用
Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Reich, Galen Pike, Chris Nixon, Thomas British Broadcasting Corp BBC Res & Dev London England British Broadcasting Corp BBC Res & Dev Salford Lancs England
This paper presents the development and analysis of decorrelation filters for use in the binaural EBU AdM renderer (BEAR). The BEAR renders binaural audio from AdM-defined input using a virtual loudspeaker array. deco... 详细信息
来源: 评论
Validation of a Practical Spatial Soundfield Reproduction System Using a directional Microphone
Validation of a Practical Spatial Soundfield Reproduction Sy...
收藏 引用
Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: dickins, Glenn Akbar, Noman Australian Natl Univ Coll Engn & Comp Sci Sydney NSW Australia Dickins Audio Audinate Sydney NSW Australia Australian Natl Univ Coll Engn & Comp Sci Canberra ACT Australia
Spatial soundfield reconstruction using loudspeaker arrays has a well-established theoretical treatment in the existing literature. Theoretically, the accurate control region of a fourth-order soundfield is smaller th... 详细信息
来源: 评论
Towards determining thresholds for room divergence: A pilot study on perceived externalization
Towards determining thresholds for room divergence: A pilot ...
收藏 引用
Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Gari, Sebastia V. Amengual Hassager, Henrik G. Klein, Florian Arend, Johannes M. Robinson, Philip W. Facebook Real Labs Res Facebook Inc Redmond WA 98052 USA GN Grp GN Audio Copenhagen Denmark TU Ilmenau Inst Media Technol Ilmenau Germany TH Koln Univ Appl Sci Inst Commun Engn Cologne Germany Facebook Real Labs Res Redmond WA USA
in binaural rendering, the room divergence effect refers to the decrease on perceived externalization due to the mismatch between the room acoustics of the virtual sounds and those of the listening space. in this work... 详细信息
来源: 评论