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检索条件"任意字段=2023 Immersive and 3D Audio: from Architecture to Automotive, I3DA 2023"
104 条 记 录,以下是21-30 订阅
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Spatial audio Panning With Elevated Sources Using Horizontal-Only Reproduction Loudspeakers
Spatial Audio Panning With Elevated Sources Using Horizontal...
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2023 immersive and 3d audio: from architecture to automotive, i3da 2023
作者: Hollebon, Jacob Fazi, Filippo Maria University of Southampton Institute of Sound and Vibration Research Southampton United Kingdom
To reproduce virtual sound sources with elevation often elevated reproduction loudspeakers are required (for example with Ambisonics), or alternatively complex inverse filtering with horizontal-only loudspeakers is ne... 详细信息
来源: 评论
immersive networked music performance systems: identifying latency factors
Immersive networked music performance systems: identifying l...
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2023 immersive and 3d audio: from architecture to automotive, i3da 2023
作者: Turchet, Luca Tomasetti, Matteo University of Trento Dept. of Information Engineering and Computer Science Trento Italy
Music playing with binaural systems has thus far received remarkably little attention by the research community. Such an activity is particularly relevant for the case of networked music performances (NMPs), where geo... 详细信息
来源: 评论
A New HRTF interpolation Approach for Nonlinear 3d audio Systems
A New HRTF Interpolation Approach for Nonlinear 3D Audio Sys...
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2023 immersive and 3d audio: from architecture to automotive, i3da 2023
作者: Bruschi, Valeria dourou, Nefeli Carini, Alberto Cecchi, Stefania Università Politecnica Delle Marche Dept. of Information Engineering Ancona Italy University of Trieste Dept. of Engineering and Architecture Trieste Italy
Binaural synthesis plays a vital role in 3d audio systems, relying on head-related transfer functions (HRTFs) to achieve realistic sound rendering. However, the reproduction system used in the HRTF measurement can int... 详细信息
来源: 评论
Enhancing Virtual audio immersion Using Binaural Mesh
Enhancing Virtual Audio Immersion Using Binaural Mesh
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2023 immersive and 3d audio: from architecture to automotive, i3da 2023
作者: Bukvic, ivica ico Virginia Tech School of Performing Arts Icat BlacksburgVA United States
Binauralization of sound sources has become a dominant form of virtual spatialization in arts, entertainment, and industry. One of the greatest challenges associated with binauralization of virtual sources has been ba... 详细信息
来源: 评论
The effect of an audio-video stimulation on emotions: a virtual reality study
The effect of an audio-video stimulation on emotions: a virt...
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2023 immersive and 3d audio: from architecture to automotive, i3da 2023
作者: Burattini, Chiara Bisegna, Fabio d'Aurizio, Giulia Curcio, Giuseppe Rome Italy University of l'Aquila Dept. of Biotechnological and Applied Clinical Science L'Aquila Italy
Working conditions are a frequent cause of stress in industrialized Countries and inducing positive emotions can have the effect to reduce stress level. Previous studies indicated that images, sounds and video can mod... 详细信息
来源: 评论
Spatial audio Production with a New Volumetric Amplitude Panning and diffusion Technique
Spatial Audio Production with a New Volumetric Amplitude Pan...
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2023 immersive and 3d audio: from architecture to automotive, i3da 2023
作者: Kareer, Saarish Sunder, Kaushik EmbodyVR Inc. San Mateo United States
The world of spatial audio production is expanding rapidly with multichannel and dolby Atmos formats becoming increasingly popular in music, cinema, and gaming. To keep up with the pace, it's crucial to have tools... 详细信息
来源: 评论
Blind Localization of Room Reflections with Application to Spatial audio
Blind Localization of Room Reflections with Application to S...
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2023 immersive and 3d audio: from architecture to automotive, i3da 2023
作者: Hadadi, Yogev Tourbabin, Vladimir Calamia, Paul Rafaely, Boaz Ben-Gurion University of the Negev Electrical and Computer Engineering Beer-Sheva84105 Israel Reality Labs Research Meta RedmondWA United States
Blind estimation of early room reflections, without knowledge of the room impulse response, holds substantial value. The FF-PHALCOR (Frequency Focusing PHase ALigned CORrelation) method was recently developed for this... 详细信息
来源: 评论
immersive spatialized live music composition with performers: a case study, Le vent qui hurle
Immersive spatialized live music composition with performers...
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2023 immersive and 3d audio: from architecture to automotive, i3da 2023
作者: Giannini, Nicola Université de Montréal Cirmmt Montréal Canada
This article presents reflections on theoretical and practical aspects of the composition of immersive spatialized live music with performers through a case study, Le vent qui hurle. This is a piece written for the En... 详细信息
来源: 评论
Spatial audio in YouTube VR Videos and its impacts on Audience Engagement
Spatial Audio in YouTube VR Videos and Its Impacts on Audien...
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2023 immersive and 3d audio: from architecture to automotive, i3da 2023
作者: Nguyen, Huyen Willson, Madeline Kansas State University A.Q. Miller School of Media and Communication ManhattanKS United States
Prior studies have indicated the lack of audience research on true impacts of spatial audio in virtual reality (VR) videos although more video producers started adopting the technology. Filling in this gap and applyin... 详细信息
来源: 评论
Performance Optimization of Personal Sound Zones with Crosstalk Cancellation
Performance Optimization of Personal Sound Zones with Crosst...
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2023 immersive and 3d audio: from architecture to automotive, i3da 2023
作者: Qiao, Yue Choueiri, Edgar Princeton University 3D Audio and Applied Acoustics Laboratory Princeton United States
Two optimization approaches are proposed to enhance the performance of personal sound zone (PSZ) systems with crosstalk cancellation (XTC). The two approaches adjust the trade-off between two important performance att... 详细信息
来源: 评论