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检索条件"任意字段=2023 Immersive and 3D Audio: from Architecture to Automotive, I3DA 2023"
104 条 记 录,以下是61-70 订阅
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Effects of Modified Late Reverberation on audio-Visual Plausibility and Externalization in AR
Effects of Modified Late Reverberation on Audio-Visual Plaus...
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immersive and 3d audio: from architecture to automotive (i3da)
作者: Christian Schneiderwind Maike Richter Nils Merten Annika Neidhardt Electronic Media Technology Group Technische Universität Ilmenau Ilmenau Germany Brandeburg Labs GmbH Ilmenau Germany Institute of Media Technology Technische Universität Ilmenau Ilmenau Germany
Binaural synthesis systems can create virtual sound sources that are indistinguishable from reality. in Augmented Reality (AR) applications, virtual sound sources need to blend in with the real environment to create p...
来源: 评论
Effects of the Types of Headphones and Sound Sources on Spatial audio Quality
Effects of the Types of Headphones and Sound Sources on Spat...
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immersive and 3d audio: from architecture to automotive (i3da)
作者: Yoshiharu Soeta Takanobu Nishiura Biomedical Research Institute National Institute of Advanced Industrial Science and Technology (AIST) Osaka Japan Graduate School of Information Science and Engineering Ritsumeikan University Shiga Japan
Acoustic characteristics of sound fields reproduced by headphones are a major concern to evaluate spatial audio quality. Several specifications exist for acoustic attributes, including frequency response, impedance, a...
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Experimental Study of Various Methods for Low Frequency Spatial audio Reproduction Over Loudspeakers
Experimental Study of Various Methods for Low Frequency Spat...
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Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Hollebon, Jacob Fazi, Filippo Maria Univ Southampton Inst Sound & Vibrat Res Southampton Hants England
in previous work it was shown that, at low frequencies, a number of audio reproduction techniques, including the stereo sine law, stereo tangent law, head-tracked sine law (or Compensated Amplitude Panning) and crosst... 详细信息
来源: 评论
Towards the evaluation of marine acoustic biodiversity through data-driven audio source separation
Towards the evaluation of marine acoustic biodiversity throu...
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immersive and 3d audio: from architecture to automotive (i3da)
作者: Michele Mancusi Nicola Zonca Emanuele Rodolà Silvia Zuffi GLADIA Research Group Sapienza University of Rome Rome Italy Native Prime Bologna Italy IMATI-CNR National Biodiversity Future Center NBFC
The marine ecosystem faces alarming changes, including biodiversity loss and the migration of tropical species to temperate regions. Monitoring underwater environments and their inhabitants is crucial, but challenging...
来源: 评论
A Head-Mounted Microphone Array for Binaural Rendering
A Head-Mounted Microphone Array for Binaural Rendering
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Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Ahrens, Jens Helmholz, Hannes Alon, david Lou Gari, Sebastia V. Amengual Chalmers Univ Technol S-41296 Gothenburg Sweden Facebook Facebook Real Labs Res 1 Hacker Way Menlo Pk CA 94025 USA
We recently presented a method for obtaining a spherical harmonic representation of a sound field based on microphones along the equator of a rigid spherical object that ideally has a size similar to that of a human h... 详细信息
来源: 评论
iSO X3d 4.0 audio Graph for web3d applications. Latest trends in declarative 3d sound for the web
ISO X3D 4.0 Audio Graph for web3D applications. Latest trend...
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immersive and 3d audio: from architecture to automotive (i3da)
作者: Maria Papadaki don Brutzman Eftychia Lakka Richard Puk Georgios daskalakis Athanasios G. Malamos Dept of Electrical and Computer Engineering Hellenic Mediterranean University Heraklion Greece Naval Postgraduate School (NPS) Monterey California USA Faculty of Computing Engineering and Science University of South Wales UK Intelligraphics Inc.
Our work, as 3d audio Working Group of Web3d Consortium, aims to integrate acoustic properties associated with geometric shapes together with 3d spatial sound and insert this new technology into the X3d v4.0 iSO stand...
来源: 评论
A Human Head Shaped Array of Microphones and Cameras for automotive Applications
A Human Head Shaped Array of Microphones and Cameras for Aut...
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Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Pinardi, daniel Univ Parma Dept Engn & Architecture Parma Italy
Nowadays, a growing interest in the recording and reproduction of spatial audio was observed. However, despite many microphone arrays were developed in the last years, there are still few solutions for Noise, Vibratio... 详细信息
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Rotation Calibration of Rigid Spherical Microphone Arrays for Multi-perspective 6doF audio Recordings
Rotation Calibration of Rigid Spherical Microphone Arrays fo...
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Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Olgun, Orhun Erdem, Ege Hacihabiboglu, Huseyin Middle East Tech Univ Grad Sch Informat Ankara Turkey
The preferred approach for multi-perspective six-degrees-of-freedom (6doF) audio involves using multiple rigid spherical microphone arrays (RSMA) that can capture higher-order Ambisonics. RSMAs are spherically symmetr... 详细信息
来源: 评论
immersive Venice - A Thousand Echoes
Immersive Venice - A Thousand Echoes
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immersive and 3d audio: from architecture to automotive (i3da)
作者: Giulia Vismara Cobi van Tonder Angela McArthur MaxLAb Research Group Royal Academy and Conservatory Anvers Belgium Dept of Architecture University of Bologna Italy Dept. of Anthropology University College London London UK
The soundscapes of Venice are as fascinating as its architectural wonders, rich history, impressive art and vibrant contemporary life. The timeless essence of the city, carved in marble over the millennia, appears fir...
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AdM-OSC: an industry initiative for communicating object-based audio data
ADM-OSC: an industry initiative for communicating object-bas...
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immersive and 3d audio: from architecture to automotive (i3da)
作者: Michael Zbyszyński Hervé déjardin david Marston Guillaume Le Nost Creative Software L-Acoustics London UK Audio Innovation Department Radio France Paris France Research & Development BBC London UK
Spatial and immersive audio has become increasingly mainstream, presented in concert halls and more recently (e.g. Apple: June 2021) through music streaming services. There is a diverse ecosystem of hardware and softw...
来源: 评论